Set time when old pars are replaced by last set, if 0 set immediately
C Func: 0x4dc4e0 ScriptInfo: 0x15e5c30
Set time when old pars are replaced by last set, if 0 set immediately
C Func: 0x4dffd0 ScriptInfo: 0x15e5c64
Forces to use PP effect in NVG
C Func: 0x4dc350 ScriptInfo: 0x15e5c98
Set which global variable will contain given location.
C Func: 0x6787c0 ScriptInfo: 0x15eb6ec
Set a new text attached to given location.
C Func: 0x678870 ScriptInfo: 0x15eb720
Set if given location has rectangular shape.
C Func: 0x674970 ScriptInfo: 0x15eb754
Attach a object to given location.
C Func: 0x6768f0 ScriptInfo: 0x15eb788
Set a new target side of given location.
C Func: 0x6749e0 ScriptInfo: 0x15eb7bc
Set variable to given value in the variable space of given location.
C Func: 0x678920 ScriptInfo: 0x15eb7f0
Return the value of variable in the variable space of given location.
C Func: 0x678a90 ScriptInfo: 0x15eb824
Check if the position is inside area defined by the location.
C Func: 0x674a60 ScriptInfo: 0x15eb858
Computes the distance between two locations or positions.
C Func: 0x674b60 ScriptInfo: 0x15eb88c
Computes the distance between two locations or positions.
C Func: 0x674cd0 ScriptInfo: 0x15eb8c0
Computes the distance between two locations or positions.
C Func: 0x674cd0 ScriptInfo: 0x15eb8f4
Computes the distance square between two locations or positions.
C Func: 0x674d00 ScriptInfo: 0x15eb928
Computes the distance square between two locations or positions.
C Func: 0x674e90 ScriptInfo: 0x15eb95c
Computes the distance square between two locations or positions.
C Func: 0x674e90 ScriptInfo: 0x15eb990
Checks whether two locations are the same. If either of them is null, false is returned.
C Func: 0x674ee0 ScriptInfo: 0x15eb9c4
Checks whether two locations are different. If either of them is null, true is returned.
C Func: 0x674f70 ScriptInfo: 0x15eb9f8
Draw location in the map.
C Func: 0x677350 ScriptInfo: 0x15eba2c
Create a new record in a log.
C Func: 0x756520 ScriptInfo: 0x15ed2a4
Set a new state of the task.
C Func: 0x751f20 ScriptInfo: 0x15ed2d8
Set a result of the task.
C Func: 0x752140 ScriptInfo: 0x15ed30c
Send a result of the task to the task sender.
C Func: 0x752290 ScriptInfo: 0x15ed340
Checks whether two tasks are equal.
C Func: 0x74aea0 ScriptInfo: 0x15ed374
Checks whether two tasks are different.
C Func: 0x74af30 ScriptInfo: 0x15ed3a8
Return the value of variable in the variable space of given task.
C Func: 0x752bb0 ScriptInfo: 0x15ed3dc
Set variable to given value in the variable space of given task.
C Func: 0x752d00 ScriptInfo: 0x15ed410
Select the subject page in a log.
C Func: 0x7518d0 ScriptInfo: 0x15ed444
Create a new simple task (subtask of parentTask).
C Func: 0x757ab0 ScriptInfo: 0x15ed478
Attach a destination to the simple task. Overrides setSimpleTaskTarget.
C Func: 0x74b060 ScriptInfo: 0x15ed4ac
Attach a target to the simple task. Overrides setSimpleTaskDestination.
C Func: 0x74b120 ScriptInfo: 0x15ed4e0
Attach descriptions to the simple task.
C Func: 0x752e20 ScriptInfo: 0x15ed514
Set the task as a current task of the person.
C Func: 0x74afc0 ScriptInfo: 0x15ed548
Checks whether given subject is present in the diary of given person.
C Func: 0x751960 ScriptInfo: 0x15ed57c
Remove a simple task from the list of simple tasks.
C Func: 0x756b80 ScriptInfo: 0x15ed5b0
Marks the unit as captive. If the unit is a vehicle, the vehicle commander is marked instead. A captive is neutral to everyone. Note: This function does not remove the unit's weapons.
C Func: 0xaf0390 ScriptInfo: 0x1604d80
Sets the identity of a person. Identities are defined in the descripion.ext file of the mission or campaign.
C Func: 0xb25150 ScriptInfo: 0x1604db4
Sets the name of a person.
C Func: 0xb256e0 ScriptInfo: 0x1604de8
Sets the nameSound of a person.
C Func: 0xb257a0 ScriptInfo: 0x1604e1c
Sets the speaker of a person.
C Func: 0xb25860 ScriptInfo: 0x1604e50
Sets the pitch of a persons voice.
C Func: 0xaf4fc0 ScriptInfo: 0x1604e84
Sets the facial animation phase (eye blinking). Blink is in the range from 0 to 1.
C Func: 0xaf4840 ScriptInfo: 0x1604eb8
Sets the person's face.
C Func: 0xb25950 ScriptInfo: 0x1604eec
Sets a unit's mimic. The following values are recognized: "Default", "Normal", "Smile", "Hurt", "Ironic", "Sad", "Cynic", "Surprised", "Agresive" and "Angry".
C Func: 0xb97010 ScriptInfo: 0x1604f20
Enables/Disables random lip.
C Func: 0xaf5090 ScriptInfo: 0x1604f54
Sets the flag texture. If the texture is "", the flag is not drawn.
C Func: 0xb25a20 ScriptInfo: 0x1604f88
Sets the flag side.
C Func: 0xaf52e0 ScriptInfo: 0x1604fbc
Sets the flag owner. When the owner is set to objNull, the flag is returned to the flagpole.
C Func: 0xaf5230 ScriptInfo: 0x1604ff0
Returns the given indexed position in a building. The returned value is in format
C Func: 0xaf54a0 ScriptInfo: 0x1605024
Controls the lamppost mode. Mode may be "ON", "OFF" and "AUTO". "AUTO" is default and means the lampost is only on during nighttime.
C Func: 0xb26240 ScriptInfo: 0x1605058
Controls fireplace buring. Set to true to inflame the fireplace.
C Func: 0xaf7110 ScriptInfo: 0x160508c
Adds number to the unit rating. This is usually used to reward for completed mission objectives. The rating for killed enemies and killed friendlies is adjusted automatically. When the rating is lower than zero, a unit is considered "renegade" and is an enemy to everyone.
C Func: 0xaf0540 ScriptInfo: 0x16050c0
MP only: adds unit score. This is shown in the "I" MP screen as the total score.
C Func: 0xaf0680 ScriptInfo: 0x16050f4
MP only: adds side score. This is shown in the "I" MP screen as the total score.
C Func: 0xacbf30 ScriptInfo: 0x1605128
Xbox Live MP only: adds score to the Xbox Live Statistics score for the given unit (or the commander unit of the given vehicle).
C Func: 0xaf0770 ScriptInfo: 0x160515c
Computes the distance between two objects or positions.
C Func: 0xafec20 ScriptInfo: 0x1605190
Computes the distance square between two objects or positions.
C Func: 0xafeda0 ScriptInfo: 0x16051c4
Sets the object position. The pos array uses the
C Func: 0xaf32c0 ScriptInfo: 0x16051f8
Sets the object position. The pos array uses the
C Func: 0xaf2e60 ScriptInfo: 0x160522c
Sets the object position. The pos array uses the
C Func: 0xaf3130 ScriptInfo: 0x1605260
Sets the object position. The pos array uses the
C Func: 0xacefb0 ScriptInfo: 0x1605294
Sets the object heading. The accepted heading range is from 0 to 360.
C Func: 0xaf34c0 ScriptInfo: 0x16052c8
Sets the velocity (speed vector) of a vehicle.
C Func: 0xaf3850 ScriptInfo: 0x16052fc
Sets the formation heading. The accepted heading range is from 0 to 360. The formation is facing this direction unless an enemy is seen. When the group is moving, this value is overridden by the movement direction.
C Func: 0xaf1940 ScriptInfo: 0x1605330
Damages / repairs the object. Damage 0 means the object is fully functional, damage 1 means it's completely destroyed / dead.
C Func: 0xaf4620 ScriptInfo: 0x1605364
Damages / repairs the object. Damage 0 means the object is fully functional, damage 1 means it's completely destroyed / dead.
Note: this function is identical to
C Func: 0xaf46a0 ScriptInfo: 0x1605398
Obsolete.
C Func: 0xaf46d0 ScriptInfo: 0x16053cc
Obsolete.
C Func: 0xaf4740 ScriptInfo: 0x1605400
Sets the height level for the helicopter. The accepted range is from 50 to 1000.
C Func: 0xaf3d90 ScriptInfo: 0x1605434
Moves the marker. The format of pos is
C Func: 0xb2d510 ScriptInfo: 0x1605468
Moves the marker. The format of pos is
C Func: 0xb2d3c0 ScriptInfo: 0x160549c
Sets the marker type. Type may be any of: "Flag", "Flag1", "Dot", "Destroy", "Start", "End", "Warning", "Join", "Pickup", "Unknown", "Marker", "Arrow" or "Empty". The marker is modified on all computers in a network session.
C Func: 0xb2d950 ScriptInfo: 0x16054d0
Sets the marker type. Type may be any of: "Flag", "Flag1", "Dot", "Destroy", "Start", "End", "Warning", "Join", "Pickup", "Unknown", "Marker", "Arrow" or "Empty". The marker is only modified on the computer where the command is called.
C Func: 0xb2d7e0 ScriptInfo: 0x1605504
Sets the marker size. Size is in format [a-axis, b-axis]. The marker is modified on all computers in a network session.
C Func: 0xb2e040 ScriptInfo: 0x1605538
Sets the marker size. Size is in format [a-axis, b-axis]. The marker is only modified on the computer where the command is called.
C Func: 0xb2de90 ScriptInfo: 0x160556c
Sets the marker color. Color is one of: "Default", "ColorBlack", "ColorRed", "ColorRedAlpha", "ColorGreen", "ColorGreenAlpha", "ColorBlue", "ColorYellow" or "ColorWhite". The marker is modified on all computers in a network session.
C Func: 0xb2e4d0 ScriptInfo: 0x16055a0
Sets the marker color. Color is one of: "Default", "ColorBlack", "ColorRed", "ColorRedAlpha", "ColorGreen", "ColorGreenAlpha", "ColorBlue", "ColorYellow" or "ColorWhite". The marker is only modified on the computer where the command is called.
C Func: 0xb2e360 ScriptInfo: 0x16055d4
Sets the waypoint position. Waypoint uses format
C Func: 0xb66570 ScriptInfo: 0x1605608
Checks whether the soldier is mounted in the vehicle.
C Func: 0xaf0920 ScriptInfo: 0x160563c
Counts how many shots the unit has left for the given magazine type.
C Func: 0xb21210 ScriptInfo: 0x1605670
Set how many shots the unit has left for the loaded magazine in the given weapon type.
C Func: 0xb214b0 ScriptInfo: 0x16056a4
Checks whether the unit has the given weapon.
C Func: 0xb21810 ScriptInfo: 0x16056d8
Adds the weapon to the unit. Note: you may create invalid combinations by using this function, for example by adding two rifles. When doing so, application behaviour is undefined.
C Func: 0xb5b680 ScriptInfo: 0x160570c
Removes the weapon from the unit. Note: you may create invalid combinations by using this function. When doing so, application behaviour is undefined.
C Func: 0xb5b7c0 ScriptInfo: 0x1605740
Adds the weapon to the unit. Note: you may create invalid combinations by using this function, for example by adding two rifles. When doing so, application behaviour is undefined.
C Func: 0xb5b200 ScriptInfo: 0x1605774
Removes the weapon from the unit. Note: you may create invalid combinations by using this function. When doing so, application behaviour is undefined.
C Func: 0xb5b4c0 ScriptInfo: 0x16057a8
Adds a magazine to the unit. Note: you may create invalid combinations by using this function, for example by adding 20 grenades. When doing so, application behaviour is undefined.
C Func: 0xb95db0 ScriptInfo: 0x16057dc
Adds a magazine to the unit. Note: you may create invalid combinations by using this function, for example by adding 20 grenades. When doing so, application behaviour is undefined.
C Func: 0xb95c20 ScriptInfo: 0x1605810
Adds a magazine to the unit and sets ammo count. Note: you may create invalid combinations by using this function, for example by adding 20 grenades. When doing so, application behaviour is undefined.
C Func: 0xb95fc0 ScriptInfo: 0x1605844
Adds magazines to the unit.
C Func: 0xb96160 ScriptInfo: 0x1605878
Adds a magazine to the turret. Use turret path [-1] for driver's turret. Note: you may create invalid combinations by using this function, for example by adding 20 grenades. When doing so, application behaviour is undefined.
C Func: 0xb96320 ScriptInfo: 0x16058ac
Removes the magazine from the unit. Note: you may create invalid combinations by using this function. When doing so, application behaviour is undefined.
C Func: 0xb96570 ScriptInfo: 0x16058e0
Removes the magazine from the unit. Note: you may create invalid combinations by using this function. When doing so, application behaviour is undefined.
C Func: 0xb966e0 ScriptInfo: 0x1605914
Removes the magazine from the turret. Use turret path [-1] for driver's turret. Note: you may create invalid combinations by using this function. When doing so, application behaviour is undefined.
C Func: 0xb969c0 ScriptInfo: 0x1605948
Removes all magazines of the given type from the unit. Note: you may create invalid combinations by using this function. When doing so, application behaviour is undefined.
C Func: 0xb96c00 ScriptInfo: 0x160597c
Removes all magazines of the given type from the unit. Use turret path [-1] for driver's turret. Note: you may create invalid combinations by using this function. When doing so, application behaviour is undefined.
C Func: 0xb96d30 ScriptInfo: 0x16059b0
Adds the backpack to the unit. Note: unit with secondary or two-slot weapon cannot have backpack.
C Func: 0xb21970 ScriptInfo: 0x16059e4
Selects the given weapon.
For weapon values see
C Func: 0xb1fcf0 ScriptInfo: 0x1605a18
The unit will fire from the given weapon.
C Func: 0xb21b80 ScriptInfo: 0x1605a4c
The unit will fire from the given weapon. The array has format [muzzle, mode, magazine] or [muzzle, mode].
C Func: 0xb21c80 ScriptInfo: 0x1605a80
Forces a helicopter landing. The landing mode may be "LAND" (a complete stop), "GET IN" (hovering very low for another unit to get in), "GET OUT" (hovering low for another unit to get out) or "NONE" (cancel landing).
C Func: 0xb2c5c0 ScriptInfo: 0x1605ab4
Checks whether the unit knows about the target (and how much). If the unit is a vehicle, the vehicle commander is considered instead.
C Func: 0xaf2280 ScriptInfo: 0x1605ae8
The unit will play the given sound. If the unit is a person, it will also pefrorm the corresponding lipsync effect. The sound is defined in the description.ext file. If target is given, titles will be written to the conversation history.
C Func: 0xb5cf10 ScriptInfo: 0x1605b1c
The format of speechName is [sound, maxTitlesDistance] or [sound, maxTitlesDistance, speed]. The unit will play the given sound. If the unit is a person, it will also pefrorm the corresponding lipsync effect. If the camera is not withing the given range, the title is not shown. The sound is defined in the description.ext file. If target is given, titles will be written to the conversation history.
C Func: 0xb5cf10 ScriptInfo: 0x1605b50
Sends the message to the global radio channel. The message is defined in the description.ext file or radio protocol.
C Func: 0xb273c0 ScriptInfo: 0x1605b84
Sends the message to the side radio channel. The message is defined in the description.ext file or radio protocol.
C Func: 0xb27400 ScriptInfo: 0x1605bb8
Sends the message to the command radio channel. The message is defined in the description.ext file or radio protocol.
C Func: 0xb275e0 ScriptInfo: 0x1605bec
Sends the message to the group radio channel. The message is defined in the description.ext file or radio protocol.
C Func: 0xb277c0 ScriptInfo: 0x1605c20
Sends the message to the vehicle radio channel. The message is defined in the description.ext file or radio protocol.
C Func: 0xb27810 ScriptInfo: 0x1605c54
Sends the message to the direct channel. The message is defined in the description.ext file or radio protocol.
C Func: 0xb27a30 ScriptInfo: 0x1605c88
Types text to the global radio channel. Note: this function only types text to the list, it does not broadcast the message. If you want the message to show on all computers, you have to execute it on all of them.
C Func: 0xb27cc0 ScriptInfo: 0x1605cbc
Types text to the side radio channel. Note: this function only types text to the list, it does not broadcast the message. If you want the message to show on all computers, you have to execute it on all of them.
C Func: 0xb27d50 ScriptInfo: 0x1605cf0
Types text to the command radio channel. Note: this function only types text to the list, it does not broadcast the message. If you want the message to show on all computers, you have to execute it on all of them.
C Func: 0xb27f90 ScriptInfo: 0x1605d24
Types text to the group radio channel. Note: this function only types text to the list, it does not broadcast the message. If you want the message to show on all computers, you have to execute it on all of them.
C Func: 0xb281d0 ScriptInfo: 0x1605d58
Types text to the vehicle radio channel. Note: this function only types text to the list, it does not broadcast the message. If you want the message to show on all computers, you have to execute it on all of them.
C Func: 0xb28260 ScriptInfo: 0x1605d8c
Switch between elapsed gamet time and audio time being used as animation timer. Used for audio/animation synchronization.
C Func: 0xaf8280 ScriptInfo: 0x1605dc0
When used on a person, a smooth transition to the given move will be initiated.
C Func: 0xb974c0 ScriptInfo: 0x1605df4
When used on a person, the given move is started immediately (there is no transition). Use switchmove "" to switch back to the default movement if there is no transition back, otherwise the person may be stuck.
C Func: 0xb97590 ScriptInfo: 0x1605e28
When used on a person, a smooth transition to the given action will be initiated.
C Func: 0xb28330 ScriptInfo: 0x1605e5c
When used on a person, the given action is started immediately (there is no transition). Use switchmove "" to switch back to the default movement if there is no transition back, otherwise the person may be stuck.
C Func: 0xb28400 ScriptInfo: 0x1605e90
When used on a person, a smooth transition to the given move will be initiated.
C Func: 0xb97730 ScriptInfo: 0x1605ec4
When used on a person, the given move is started immediately (there is no transition).
C Func: 0xb97800 ScriptInfo: 0x1605ef8
Sets the radio message (0, 0, map radio) to the given text. Use "NULL" to disable the radio slot.
C Func: 0xb2bc40 ScriptInfo: 0x1605f2c
Checks whether two objects are the same. If either of them is objNull, false is returned.
C Func: 0xaf1390 ScriptInfo: 0x1605f60
Checks whether two objects are different. If either of them is objNull, true is returned.
C Func: 0xaf13e0 ScriptInfo: 0x1605f94
Checks whether two groups are the same. If either of them is grpNull, false is returned.
C Func: 0xaf1430 ScriptInfo: 0x1605fc8
Checks whether two groups are different. If either of them is grpNull, true is returned.
C Func: 0xaf1480 ScriptInfo: 0x1605ffc
Checks whether two side values are equal.
C Func: 0xace800 ScriptInfo: 0x1606030
Checks whether two side values are different.
C Func: 0xace790 ScriptInfo: 0x1606064
Checks whether two structured text values are equal.
C Func: 0xad17f0 ScriptInfo: 0x1606098
Checks whether two structured text values are different.
C Func: 0xad1fc0 ScriptInfo: 0x16060cc
Counts how many units in the array are considered enemy by the given unit.
C Func: 0xaf1bf0 ScriptInfo: 0x1606100
Counts how many units in the array are considered friendly by the given unit.
C Func: 0xaf1c50 ScriptInfo: 0x1606134
Counts how many units in the array are considered unknown to the given unit.
C Func: 0xaf1cb0 ScriptInfo: 0x1606168
Counts how many vehicles in the array are of the given type. For types see
C Func: 0xb234c0 ScriptInfo: 0x160619c
Checks how many vehicles belong to the given side.
C Func: 0xaf1b80 ScriptInfo: 0x16061d0
Allows the getting in of vehicles of all units in the list.
C Func: 0xaf1d10 ScriptInfo: 0x1606204
Forces all units in the list to get in their assigned vehicle.
C Func: 0xaf1db0 ScriptInfo: 0x1606238
Joins all units in the array to the given group. Note: the total number of group members cannot exceed 12. Note: This function is unsupported in MP in version 1.33 and before.
C Func: 0xb89480 ScriptInfo: 0x160626c
Creates a move waypoint on the given position (format
C Func: 0xaf2170 ScriptInfo: 0x16062a0
Sets the group identity. nameFormat contains strings "%CLASS_NAME" where CLASS_NAME is name of class in CfgWorlds, parameters are names of subclasses of CLASS_NAME with the description of the name subpart.
C Func: 0xb89710 ScriptInfo: 0x16062d4
Sets the group behaviour mode. Behaviour is one of: "CARELESS", "SAFE", "AWARE", "COMBAT" or "STEALTH".
C Func: 0xb22890 ScriptInfo: 0x1606308
Sets the group's combat mode (engagement rules). Mode can be one of: "BLUE" (Never fire), "GREEN" (Hold fire - defend only), "WHITE" (Hold fire, engage at will), "YELLOW" (Fire at will) or "RED" (Fire at will, engage at will).
C Func: 0xb885c0 ScriptInfo: 0x160633c
Sets the group formation. Formation is one of: "COLUMN", "STAG COLUMN", "WEDGE", "ECH LEFT", "ECH RIGHT", "VEE" or "LINE".
C Func: 0xb22f20 ScriptInfo: 0x1606370
Sets the group speed mode. Mode may be one of: "LIMITED" (half speed), "NORMAL" (full speed, maintain formation) or "FULL" (do not wait for any other units in the formation).
C Func: 0xb23070 ScriptInfo: 0x16063a4
Sets the unit position rules. Mode may be one of: "DOWN", "UP" or "AUTO".
C Func: 0xb22aa0 ScriptInfo: 0x16063d8
Enable/disable given AI feature. Feature may be one of: "AwareFormationSoft", "CombatFormationSoft".
C Func: 0xb22e40 ScriptInfo: 0x160640c
Disables switching to the next waypoint (the current waypoint will never complete while lockWp is used). This is sometimes used during cut-scenes.
C Func: 0xaf18a0 ScriptInfo: 0x1606440
Locks the vehicle (disables mounting / dismounting) for the player.
C Func: 0xaf9a60 ScriptInfo: 0x1606474
Locks the vehicle (disables mounting / dismounting) for the player. 0 - Unlocked, 1 - Default, 2 - Locked, 3 - Locked for player
C Func: 0xaf9a60 ScriptInfo: 0x16064a8
Stops an AI unit. This function is obsolete. Use disableAI to get better control over stopping a unit.
C Func: 0xaf9b70 ScriptInfo: 0x16064dc
Disables parts of the AI behaviour to get more control over a unit. Section is one of "TARGET" (disables watching assigned targets), "AUTOTARGET" (disables independed target assigning and watching of unknown targets) or "MOVE" (disables movement).
C Func: 0xb2c3c0 ScriptInfo: 0x1606510
Enables parts of the AI behaviour. Section is one of "TARGET" (enables watching assigned targets), "AUTOTARGET" (enables independed target assigning and watching of unknown targets) or "MOVE" (enables movement).
C Func: 0xb2c4c0 ScriptInfo: 0x1606544
Assigns the soldier as commander of the given vehicle.
C Func: 0xaf9ec0 ScriptInfo: 0x1606578
Assigns the soldier as driver of the given vehicle.
C Func: 0xaf9f30 ScriptInfo: 0x16065ac
Assigns the soldier as gunner of the given vehicle.
C Func: 0xaf9fa0 ScriptInfo: 0x16065e0
Assigns the soldier to turret.
C Func: 0xb60270 ScriptInfo: 0x1606614
Assigns the soldier to the cargo / passenger space of the given vehicle.
C Func: 0xb60380 ScriptInfo: 0x1606648
Assigns the character to a specific cargo / passenger index of the given vehicle.
C Func: 0xb604f0 ScriptInfo: 0x160667c
Ceases the using of the vehicle in the group. It unassigns all grouped units from the vehicle.
C Func: 0xafa060 ScriptInfo: 0x16066b0
Ceases the using of the vehicle in the group. It unassigns all grouped units from the vehicle.
C Func: 0xafa060 ScriptInfo: 0x16066e4
Moves the soldier into the vehicle's commander position. (Immediatetely, without animation).
C Func: 0xafa170 ScriptInfo: 0x1606718
Moves the soldier into the vehicle's driver position. (Immediately, without animation).
C Func: 0xafa2e0 ScriptInfo: 0x160674c
Moves the soldier into the vehicle's gunner position. (Immediately, without animation).
C Func: 0xafa490 ScriptInfo: 0x1606780
Moves the soldier into the vehicle's cargo position. (Immediately, without animation).
C Func: 0xafa640 ScriptInfo: 0x16067b4
Moves the soldier into a vehicle's specified cargo position. (Immediately, without animation).
C Func: 0xafa8e0 ScriptInfo: 0x16067e8
Moves the soldier into the vehicle's turret. (Immediately, without animation).
C Func: 0xb60690 ScriptInfo: 0x160681c
Get array with all items linked to a given weapon.
C Func: 0xb5a4e0 ScriptInfo: 0x1606850
interpolates and sets vectors. Time has to be from <0,1>.
C Func: 0xaf3e90 ScriptInfo: 0x1606884
Sets the group courage. The less courage, the sooner the group will start fleeing. 0 means maximum courage, while 1 means always fleeing.
C Func: 0xafad60 ScriptInfo: 0x16068b8
Sets the briefing objective status. Status may be one of: "ACTIVE", "FAILED", "DONE" or "HIDDEN".
C Func: 0xb2b7d0 ScriptInfo: 0x16068ec
Executes a script. Argument is passed to the script as local variable _this. The script is first searched in the mission folder, then in the campaign scripts subfolder and finally in the global scripts folder.
C Func: 0xb3ca30 ScriptInfo: 0x1606920
Executes a script. Argument is passed to the script as local variable _this.
C Func: 0xae0b50 ScriptInfo: 0x1606954
Changes the overcast level to the given value smoothly during the given time (in seconds). A time of zero means an immediate change. An overcast level of zero means clear (sunny) weather and with an overcast level of one, storms and showers are very likely.
C Func: 0xacd5c0 ScriptInfo: 0x1606988
Changes the fog value smoothly during the given time (in seconds). A time of zero means there will be an immediate change. Fog can be either a single value indicating fog density or an array [fog, decay, base]: fog - indicates fog density, 0 - no fog, 1 - maximum fog; decay - indicates density falloff with altitude; base - indicates altitude at which fog will have its nominal density.
C Func: 0xacd6d0 ScriptInfo: 0x16069bc
Set max. wind overall wind changes in time. A time of zero means there will be an immediate change. A wind level of zero is minimal changes and a wind level of one means that wind can chage rapidly and max. wind speed i 35m/s.
C Func: 0xacd930 ScriptInfo: 0x16069f0
Changes the rain density smoothly during the given time (in seconds). A time of zero means an immediate change. A rain level of zero is no rain and a rain level of one is maximum rain. Rain is not possible when overcast is smaller than 0.7.
C Func: 0xacd650 ScriptInfo: 0x1606a24
Sets the fuel amount. A fuel level of one is a full gas tank.
C Func: 0xaef2e0 ScriptInfo: 0x1606a58
Sets the fuel amount in the cargo space of a refuelling vehicle. A fuel level of one is a full gas tank.
C Func: 0xaef430 ScriptInfo: 0x1606a8c
Sets the amount or repair resources in the cargo space of a repair vehicle. An amount of one is a full cargo space.
C Func: 0xaef500 ScriptInfo: 0x1606ac0
Sets the amount of ammo resources in the cargo space of a repair vehicle. Ammo resources are used to resupply vehicles; soldiers use individual magazines instead. An amount of one indicates a full cargo.
C Func: 0xaef5d0 ScriptInfo: 0x1606af4
Adds weapons to the weapon cargo space. This is used for infantry weapons. The format of weapons is [weaponName, count].
For weaponName values see
C Func: 0xb58b70 ScriptInfo: 0x1606b28
Create and assign new item to the soldier's body.(NVG, radio, ...)
C Func: 0xb1de60 ScriptInfo: 0x1606b5c
Assigns existing item from inventory (uniform, vest, backpack) to a correct slot.
C Func: 0xb85780 ScriptInfo: 0x1606b90
Unassign existing item to the soldier's containers.
C Func: 0xb59070 ScriptInfo: 0x1606bc4
Unlink and remove existing linked item from soldier
C Func: 0xb590a0 ScriptInfo: 0x1606bf8
Create new item and store it to to the inventory.
C Func: 0xb59fa0 ScriptInfo: 0x1606c2c
Create new item and store it to soldier's uniform
C Func: 0xb59fd0 ScriptInfo: 0x1606c60
Create new item and store it to soldier's vest
C Func: 0xb5a000 ScriptInfo: 0x1606c94
Create new item and store it to soldier's backpack
C Func: 0xb5a030 ScriptInfo: 0x1606cc8
Check if given object can be stored into target entity
C Func: 0xb1f690 ScriptInfo: 0x1606cfc
Check if given object can be stored into soldier's uniform
C Func: 0xb1f6c0 ScriptInfo: 0x1606d30
Check if given object can be stored into soldier's uniform
C Func: 0xb1f6f0 ScriptInfo: 0x1606d64
Check if given object can be stored into soldier's uniform
C Func: 0xb1f720 ScriptInfo: 0x1606d98
Remove item from the inventory.
C Func: 0xb59b30 ScriptInfo: 0x1606dcc
Remove item from soldier's uniform.
C Func: 0xb59b60 ScriptInfo: 0x1606e00
Remove item from soldier's uniform.
C Func: 0xb59b90 ScriptInfo: 0x1606e34
Remove item from soldier's uniform.
C Func: 0xb59bc0 ScriptInfo: 0x1606e68
Remove all items with given template from the inventory.
C Func: 0xb59bf0 ScriptInfo: 0x1606e9c
Create a new vest and try to link it into vest slot.
C Func: 0xb1e790 ScriptInfo: 0x1606ed0
Return if there is a linked and enabled flashlight on a given weapon.
C Func: 0xb1e760 ScriptInfo: 0x1606f04
C Func: 0xb1e730 ScriptInfo: 0x1606f38
Create a new uniform and try to link it into uniform slot.
C Func: 0xb1e7c0 ScriptInfo: 0x1606f6c
Create a new item and try to link them into headgear slot
C Func: 0xb1e7f0 ScriptInfo: 0x1606fa0
Create a new item and try to link them into goggles slot.
C Func: 0xb1e820 ScriptInfo: 0x1606fd4
Adds item to the weapon cargo space of primary weapon.
C Func: 0xb7c9f0 ScriptInfo: 0x1607008
Adds item to the weapon cargo space of secondary weapon.
C Func: 0xb7ca20 ScriptInfo: 0x160703c
Adds item to the weapon cargo space. This is used for infantry weapons.
C Func: 0xb7ca50 ScriptInfo: 0x1607070
Removes given item from the weapon cargo space.
C Func: 0xb59740 ScriptInfo: 0x16070a4
Removes given item from the weapon cargo space.
C Func: 0xb59770 ScriptInfo: 0x16070d8
Adds magazines to the weapon cargo space. This is used for infantry weapons. The format of magazines is [magazineName, count].
For magazineName values see
C Func: 0xb597a0 ScriptInfo: 0x160710c
Create new items and store them to the weapon holder.
C Func: 0xb1e850 ScriptInfo: 0x1607140
Adds bacpacks to the cargo space. The format of backpacks is [backpacksName, count].
For backpacksName values see
C Func: 0xb1f750 ScriptInfo: 0x1607174
Adds weapons to the weapon cargo space. This is used for infantry weapons. MP synchronized. The format of weapons is [weaponName, count].
For weaponName values see
C Func: 0xb5a060 ScriptInfo: 0x16071a8
Adds magazines to the weapon cargo space. This is used for infantry weapons. MP synchronized. The format of magazines is [magazineName, count].
For magazineName values see
C Func: 0xb5a1f0 ScriptInfo: 0x16071dc
Adds bacpacks to the cargo space. MP synchronized. The format of backpacks is [backpacksName, count].
For backpacksName values see
C Func: 0xb1fb00 ScriptInfo: 0x1607210
Create new items and store them to the weapon holder.
C Func: 0xb1f940 ScriptInfo: 0x1607244
Creates an empty vehicle of the given type. Pos is in format
C Func: 0xb7efe0 ScriptInfo: 0x1607278
Creates a new site.
C Func: 0xb2ccd0 ScriptInfo: 0x16072ac
Creates a unit of the given type. The format of unitInfo is:
[pos (
C Func: 0xb618c0 ScriptInfo: 0x16072e0
Preload all data for given object.
C Func: 0xb60ad0 ScriptInfo: 0x1607314
Causes a smooth change in the music volume. The change duration is given by time, the target volume by volume. The default music volume is 0.5.
C Func: 0xacc8c0 ScriptInfo: 0x1607348
Causes a smooth change in the master volume. The change duration is given by time, the target volume by volume. The default master volume is 1.0.
C Func: 0xacc960 ScriptInfo: 0x160737c
Causes a smooth change in the radio volume. The change duration is given by time, the target volume by volume. The default radio volume is 1.0.
C Func: 0xacca60 ScriptInfo: 0x16073b0
Switches the camera to the given vehicle / camera. The format of effect is [name, position]. Name is one of: "Internal", "External", "Fixed" or "FixedWithZoom". Position is one of: "TOP", "LEFT", "RIGHT", "FRONT" or "BACK" ("BACK" is normally used).
C Func: 0xb28de0 ScriptInfo: 0x16073e4
Creates a camera or an actor of the given type on the given initial position (format
C Func: 0xb29170 ScriptInfo: 0x1607418
Sets the camera position (format
C Func: 0xaf8560 ScriptInfo: 0x160744c
Sets the camera position relative to the current position of the currect target (see
C Func: 0xaf8830 ScriptInfo: 0x1607480
Sets the camera field of view (zoom). It does not automatically commit changes.
C Func: 0xaf88c0 ScriptInfo: 0x16074b4
focusRange is in format [distance,blur]. Sets the camera focus blur. It does not automatically commit changes.
C Func: 0xaf8950 ScriptInfo: 0x16074e8
Sets the camera field of view range for auto zooming. It does not automatically commit changes.
C Func: 0xacefb0 ScriptInfo: 0x160751c
Sets the camera dive angle. It does not automatically commit changes.
C Func: 0xaf8a90 ScriptInfo: 0x1607550
Sets the camera bank angle. It does not automatically commit changes.
C Func: 0xaf8a90 ScriptInfo: 0x1607584
Sets the camera heading. It does not automatically commit changes.
C Func: 0xaf8ac0 ScriptInfo: 0x16075b8
Commits the camera changes smoothly over time. A time of zero results in an immediate change.
C Func: 0xaf8dd0 ScriptInfo: 0x16075ec
Sets the camera target. It does not automatically commit changes.
C Func: 0xaf8bd0 ScriptInfo: 0x1607620
Sets the camera target to a position (format
C Func: 0xaf8d10 ScriptInfo: 0x1607654
Prepares the camera position (format
C Func: 0xaf8e40 ScriptInfo: 0x1607688
Prepares the camera position relative to the current position of the currect target (see
C Func: 0xaf8f00 ScriptInfo: 0x16076bc
Prepares the camera field of view (zoom). See also
C Func: 0xaf8f90 ScriptInfo: 0x16076f0
focusRange is in format [distance,blur].
Prepares the camera focus blur. See also
C Func: 0xaf9000 ScriptInfo: 0x1607724
Prepares the camera field of view range for auto zooming. See also
C Func: 0xacefb0 ScriptInfo: 0x1607758
Prepares the camera dive angle. See also
C Func: 0xaf8a90 ScriptInfo: 0x160778c
Prepares the camera bank angle. See also
C Func: 0xaf8a90 ScriptInfo: 0x16077c0
Prepares the camera heading. See also
C Func: 0xaf8a90 ScriptInfo: 0x16077f4
Commits the prepared camera changes smoothly over time. A time of zero results in an immediate change.
C Func: 0xaf9260 ScriptInfo: 0x1607828
Preload the scene for he prepared camera. Time gives timeout, zero means no (infinite) timeout.
C Func: 0xaf92d0 ScriptInfo: 0x160785c
Prepares the camera target. See also
C Func: 0xaf9140 ScriptInfo: 0x1607890
Prepares the camera target to a position (format
C Func: 0xaf91a0 ScriptInfo: 0x16078c4
Executes a command on the given camera / actor object. The "manual on" and "manual off" commands are recognized for all types. For the "camera" type, the following commands can be used: "inertia on" and "inertia off". For the "seagull" type it's one of: "landed" and "airborne".
C Func: 0xb29450 ScriptInfo: 0x16078f8
Sets construction camera parameters.
C Func: 0xaf8620 ScriptInfo: 0x160792c
Switches the camera to the given vehicle / camera. Mode is one of: "INTERNAL" (1st person), "GUNNER" (optics / sights), "EXTERNAL" (3rd person) or "GROUP" (group).
C Func: 0xb294a0 ScriptInfo: 0x1607960
Orders the unit to move to the given position (format
C Func: 0xb89db0 ScriptInfo: 0x1607994
Orders the unit to move to the given position (format
C Func: 0xb89d80 ScriptInfo: 0x16079c8
Orders the unit to watch the given position (format
C Func: 0xb8ad30 ScriptInfo: 0x16079fc
Orders the unit to watch the given position (format
C Func: 0xb8ad00 ScriptInfo: 0x1607a30
Orders the unit to watch the given target (via the radio).
C Func: 0xb8ad30 ScriptInfo: 0x1607a64
Orders the unit to watch the given target (silently).
C Func: 0xb8ad00 ScriptInfo: 0x1607a98
Orders the unit to target the given target (via the radio).
C Func: 0xb8ae90 ScriptInfo: 0x1607acc
Orders the unit to target the given target (silently).
C Func: 0xb8ae60 ScriptInfo: 0x1607b00
Orders a unit to follow the given unit (via the radio).
C Func: 0xb8aa10 ScriptInfo: 0x1607b34
Orders a unit to follow the given unit (silently).
C Func: 0xb8a9e0 ScriptInfo: 0x1607b68
Orders a unit to commence firing on the given target (via the radio). If the target is objNull, the unit is ordered to commence firing on its current target (set using doTarget or commandTarget).
C Func: 0xb89f00 ScriptInfo: 0x1607b9c
Orders a unit to commence firing on the given target (silently). If the target is objNull, the unit is ordered to commence firing on its current target (set using doTarget or commandTarget).
C Func: 0xb89ed0 ScriptInfo: 0x1607bd0
Orders a unit to reaload defined magazine commence fire burst on the given position (via the radio).
C Func: 0xb8a510 ScriptInfo: 0x1607c04
Orders a unit to reaload defined magazine commence fire burst on the given position (silently).
C Func: 0xb8a4e0 ScriptInfo: 0x1607c38
Makes the unit peform an action. The format of action can be [type, target, param1, param2, param3]. Only type is required, target defaults to unit and param1, param2, param3 are type specific.
C Func: 0xb241a0 ScriptInfo: 0x1607c6c
Creates an action and returns its ID. It uses the following algorithm: the first action added to the given vehicle has ID zero, the next vehicle has ID one, etc.
C Func: 0xb5c310 ScriptInfo: 0x1607ca0
Change action texts.
C Func: 0xb243b0 ScriptInfo: 0x1607cd4
Removes the action with the given id.
C Func: 0xaf2680 ScriptInfo: 0x1607d08
Reveals the unit to the group. It does not matter whether the group can know about the unit or not.
C Func: 0xaf24c0 ScriptInfo: 0x1607d3c
Reveals the unit to the group. It does not matter whether the group can know about the unit or not.
C Func: 0xaf24c0 ScriptInfo: 0x1607d70
The format of handler is [type,command]. Check scripting topic Event handlers for more information. The index of the currently added handler is returned.
C Func: 0xb5c870 ScriptInfo: 0x1607da4
Removes event handler added by
C Func: 0xb5c9d0 ScriptInfo: 0x1607dd8
Removes all event handlers of the given type which were added by
C Func: 0xb24660 ScriptInfo: 0x1607e0c
The format of handler is [type,command]. Check scripting topic Event handlers for more information. The index of the currently added handler is returned.
C Func: 0xb7d8e0 ScriptInfo: 0x1607e40
Removes MP event handler added by
C Func: 0xb7da70 ScriptInfo: 0x1607e74
Removes all MP event handlers of the given type which were added by
C Func: 0xb8b180 ScriptInfo: 0x1607ea8
Switches the vehicle's engine on (true) or off (false).
C Func: 0xafc6b0 ScriptInfo: 0x1607edc
Sets how friendly side1 is with side2. For a value smaller than 0.6 it results in being enemy, otherwise it's friendly.
C Func: 0xb63f40 ScriptInfo: 0x1607f10
Sets the text label of an existing marker. The marker is modified on all computers in a network session.
C Func: 0xb332a0 ScriptInfo: 0x1607f44
Sets the text label of an existing marker. The marker is only modified on the computer where the command is called.
C Func: 0xb33170 ScriptInfo: 0x1607f78
Selects the shape (type) of the marker. Shape can be "ICON", "RECTANGLE" or "ELLIPSE". The marker is modified on all computers in a network session.
C Func: 0xb337a0 ScriptInfo: 0x1607fac
Selects the shape (type) of the marker. Shape can be "ICON", "RECTANGLE" or "ELLIPSE". The marker is only modified on the computer where the command is called.
C Func: 0xb33650 ScriptInfo: 0x1607fe0
Selects the fill texture for the marker ("RECTANGLE" or "ELLIPSE"). Brush is the name of the subclass in CfgMarkerBrushes. The marker is modified on all computers in a network session.
C Func: 0xb33a80 ScriptInfo: 0x1608014
Selects the fill texture for the marker ("RECTANGLE" or "ELLIPSE"). Brush is the name of the subclass in CfgMarkerBrushes. The marker is only modified on the computer where the command is called.
C Func: 0xb33930 ScriptInfo: 0x1608048
Sets the orientation of the marker. Angle is in degrees. The marker is modified on all computers in a network session.
C Func: 0xb33cf0 ScriptInfo: 0x160807c
Sets the orientation of the marker. Angle is in degrees. The marker is only modified on the computer where the command is called.
C Func: 0xb33c00 ScriptInfo: 0x16080b0
Defines the area controlled by the trigger. The area is rectangular or elliptic, the width is 2 * a, the height is 2 * b. It is rotated angle degrees.
C Func: 0xb64310 ScriptInfo: 0x16080e4
Defines the trigger activation type. The first argument - who activates trigger (side, radio, vehicle or group member): "NONE", "EAST", "WEST", "GUER", "CIV", "LOGIC", "ANY", "ALPHA", "BRAVO", "CHARLIE", "DELTA", "ECHO", "FOXTROT", "GOLF", "HOTEL", "INDIA", "JULIET", "STATIC", "VEHICLE", "GROUP", "LEADER" or "MEMBER". The second argument - when is it activated (presention or detection by the specified side): "PRESENT", "NOT PRESENT", "WEST D", "EAST D", "GUER D" or "CIV D". The third argument - whether the activation is repeating.
C Func: 0xb64460 ScriptInfo: 0x1608118
Sets the type of action processed by the trigger after activation (no action, a waypoints switch or an end of mission): "NONE", "SWITCH", "END1", "END2", "END3", "END4", "END5", "END6", "LOOSE" or "WIN".
C Func: 0xb34070 ScriptInfo: 0x160814c
Defines the time between condition satisfaction and trigger activation (randomly from min to max, with an average value mid). If the last argument is true, the condition must be fullfilled all the time.
C Func: 0xb64630 ScriptInfo: 0x1608180
Sets the text label attached to the trigger object. This is used for example as a radio slot label for radio activated triggers.
C Func: 0xb34130 ScriptInfo: 0x16081b4
The first argument can modify the condition of when the trigger is activated. The result of the activation defined by trigger activation is in variable this. Variable thisList contains all vehicles which caused the activation. Activ and desactiv expressions are launched upon trigger activation / deactivation.
C Func: 0xb64780 ScriptInfo: 0x16081e8
Assigns a static object to the trigger. The activation source is changed to "STATIC".
C Func: 0xafd320 ScriptInfo: 0x160821c
If [] is given, the trigger is detached from the assigned vehicle. If the activation source is "VEHICLE", "GROUP", "LEADER" or "MEMBER", it's changed to "NONE". If [vehicle] is given, the trigger is attached to the vehicle or its group. When the source is "GROUP", "LEADER" or "MEMBER", it's attached to the group, otherwise it's attached to the vehicle and the source is changed to "VEHICLE".
C Func: 0xafd3b0 ScriptInfo: 0x1608250
The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result. If the result is a boolean and true, the effect was launched. If the result is an object, the effect was launched if the result is the player or the player vehicle. If the result is an array, the effect was launched if the result contains the player or the player vehicle.
C Func: 0xb65640 ScriptInfo: 0x1608284
Defines the different sound effects. Sound / voice plays a 2D / 3D sound from CfgSounds. SoundEnv plays an enviromental sound from CfgEnvSounds. SoundDet (only for triggers) creates a dynamic sound object attached to a trigger defined in CfgSFX.
C Func: 0xb656d0 ScriptInfo: 0x16082b8
Defines the music track played on activation. Track is a subclass name of CfgMusic. "$NONE$" (no change) or "$STOP$" (stops the current music track).
C Func: 0xb65880 ScriptInfo: 0x16082ec
Defines the title effect. Type can be "NONE", "OBJECT", "RES" or "TEXT". For "TEXT", the effect defines a subtype: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" or "WHITE IN". Text is shown as text itself. For "OBJECT", text defines the shown object, a subclass of CfgTitles. For "RES", text defines a resource class, a subclass of RscTitles.
C Func: 0xb65910 ScriptInfo: 0x1608320
Synchronizes the waypoint with other waypoints. Each waypoint is given as an array [group, index].
C Func: 0xb64df0 ScriptInfo: 0x1608354
Synchronizes the trigger with waypoints. Each waypoint is given as an array [group, index].
C Func: 0xb649e0 ScriptInfo: 0x1608388
Synchronizes the trigger with waypoints. Each waypoint is given as an array [group, index].
C Func: 0xb64dc0 ScriptInfo: 0x16083bc
Adds (or inserts when index is given) a new waypoint to a group. The waypoint is placed randomly in a circle with the given center and radius. The function returns a waypoint with format [group, index].
C Func: 0xb93380 ScriptInfo: 0x16083f0
Moves the waypoint to a random position in a circle with the given center and radius.
C Func: 0xb66330 ScriptInfo: 0x1608424
Changes the waypoint type. Type can be: "MOVE", "DESTROY", "GETIN", "SAD", "JOIN", "LEADER", "GETOUT", "CYCLE", "LOAD", "UNLOAD", "TR UNLOAD", "HOLD", "SENTRY", "GUARD", "TALK", "SCRIPTED", "SUPPORT", "GETIN NEAREST", "AND" or "OR".
C Func: 0xb66610 ScriptInfo: 0x1608458
Changes the waypoint name.
C Func: 0xb66770 ScriptInfo: 0x160848c
Attaches a vehicle to the given waypoint.
C Func: 0xb668e0 ScriptInfo: 0x16084c0
Attaches a static object to the given waypoint.
C Func: 0xb669d0 ScriptInfo: 0x16084f4
For waypoints attached to a house, this defines the target house position.
C Func: 0xb66ab0 ScriptInfo: 0x1608528
The group combat mode is switched when the waypoint becomes active. Possible values are: "NO CHANGE", "BLUE", "GREEN", "WHITE", "YELLOW" and "RED".
C Func: 0xb66c70 ScriptInfo: 0x160855c
Switches the group formation when the waypoint becomes active. Possible values are: "NO CHANGE", "COLUMN", "STAG COLUMN", "WEDGE", "ECH LEFT", "ECH RIGHT", "VEE" and "LINE".
C Func: 0xb66d70 ScriptInfo: 0x1608590
Switches the group speed mode when the waypoint becomes active. Possible values are: "UNCHANGED", "LIMITED", "NORMAL" and "FULL".
C Func: 0xb66e70 ScriptInfo: 0x16085c4
Switches the unit behaviour when the waypoint becomes active. Possible values are: "UNCHANGED", "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH".
C Func: 0xb66f70 ScriptInfo: 0x16085f8
Sets the description shown in the HUD while the waypoint is active.
C Func: 0xb67070 ScriptInfo: 0x160862c
The waypoint is done only when the condition is fulfilled. When the waypoint is done, the statement expression is executed.
C Func: 0xb67140 ScriptInfo: 0x1608660
Attaches a script to a scripted waypoint. Command consist of a script name and additional script arguments.
C Func: 0xb67300 ScriptInfo: 0x1608694
Defines the time between condition satisfaction and waypoint finish (randomly from min to max, with an average value mid).
C Func: 0xb673e0 ScriptInfo: 0x16086c8
Set the radius around the waypoint where is the waypoint completed.
C Func: 0xb66b60 ScriptInfo: 0x16086fc
Set waypoint's visibility.
C Func: 0xb66bf0 ScriptInfo: 0x1608730
Sets the condition determining when the waypoint is shown. Possible values are: "NEVER", "EASY" and "ALWAYS".
C Func: 0xb67530 ScriptInfo: 0x1608764
Creates a hint dialog with the given title and text.
C Func: 0xb7e2e0 ScriptInfo: 0x1608798
Creates a hint dialog with the given title and text.
C Func: 0xb7e5f0 ScriptInfo: 0x16087cc
Creates a hint dialog with the given title and text. Texts can be plain or structured.
C Func: 0xb7e5f0 ScriptInfo: 0x1608800
Returns a structured text created by the given structured or plain text by setting attributes to the given values.
C Func: 0xb36a60 ScriptInfo: 0x1608834
Assigns the vehicle (specifically its commander unit) to the given team. The possible team values are: "MAIN", "RED", "GREEN", "BLUE" and "YELLOW".
C Func: 0xb36d80 ScriptInfo: 0x1608868
Sends a simple command to the vehicle's driver / gunner.
C Func: 0xb37060 ScriptInfo: 0x160889c
Changes the object position. If the markers array contains more than one marker names, the position of a random one is used. Otherwise, the given position is used. The object is placed inside a circle with this position as its center and placement as its radius.
C Func: 0xb34cc0 ScriptInfo: 0x16088d0
Sets how the target is known to the other centers. They behave like the target was seen age seconds ago. Possible age values are: "ACTUAL", "5 MIN", "10 MIN", "15 MIN", "30 MIN", "60 MIN", "120 MIN" or "UNKNOWN".
C Func: 0xb34ee0 ScriptInfo: 0x1608904
Creates a unit (person) of the given type (type is a name of a subclass of CfgVehicles) and makes it a member of the given group. If the markers array contains several marker names, the position of a random one is used. Otherwise, the given position is used. The unit is placed inside a circle with this position as its center and placement as its radius. Special properties can be: "NONE" and "FORM".
C Func: 0xb7fe40 ScriptInfo: 0x1608938
Sets the name of the variable which contains a reference to this object. It is necessary in MP to change the variable content after a respawn.
C Func: 0xb350b0 ScriptInfo: 0x160896c
Sets the armor (or health for men) state of the vehicle (a value from 0 to 1).
C Func: 0xafe2a0 ScriptInfo: 0x16089a0
Sets how much ammunition (compared to the current stored magazines, but fully loaded) the vehicle has. The value ranges from 0 to 1.
C Func: 0xafe320 ScriptInfo: 0x16089d4
Sets how much ammunition (compared to the current configuration of magazines, but fully loaded) the vehicle has. The value ranges from 0 to 1.
C Func: 0xb35870 ScriptInfo: 0x1608a08
Sets id (integer value) to vehicle. By this id vehicle is referenced by triggers and waypoints.
C Func: 0xb80520 ScriptInfo: 0x1608a3c
Sets rank of given unit. Possible values: PRIVATE, CORPORAL, SERGEANT, LIEUTENANT, CAPTAIN, MAJOR or COLONEL.
C Func: 0xb35a20 ScriptInfo: 0x1608a70
Sets rank of given unit. Possible values: PRIVATE, CORPORAL, SERGEANT, LIEUTENANT, CAPTAIN, MAJOR or COLONEL.
C Func: 0xb35b20 ScriptInfo: 0x1608aa4
Sets skill of given unit. Skill may vary from 0.2 to 1.0.
C Func: 0xafe420 ScriptInfo: 0x1608ad8
Select group leader.
C Func: 0xafe750 ScriptInfo: 0x1608b0c
Set how vehicle is locked for player. Possible values: UNLOCKED, DEFAULT or LOCKED.
C Func: 0xb35b50 ScriptInfo: 0x1608b40
Set vehicle as respawnable in MP games. Delay is respawn delay, default respawnDelay from description.ext is used. Count tells how many respawns is processed (default unlimited).
C Func: 0xafe810 ScriptInfo: 0x1608b74
Find named selection in object which is in specified lod intersected by given section of a line.
C Func: 0xb9ac10 ScriptInfo: 0x1608ba8
Creates an empty vehicle of the given type. Pos is in format
C Func: 0xb7f150 ScriptInfo: 0x1608bdc
Set parameters to particle source. Array is in format
C Func: 0x7db150 ScriptInfo: 0x1608c10
Set parameters from config class. className is name of the class from CfgCloudlets.
C Func: 0x7db2c0 ScriptInfo: 0x1608c44
Set randomization of particle source parameters.
C Func: 0x7d52c0 ScriptInfo: 0x1608c78
Update particle source to create particles on circle with given radius. Velocity is transformed and added to total velocity.
C Func: 0x7d5330 ScriptInfo: 0x1608cac
Set interval of emitting particles from particle source.
C Func: 0x7d54c0 ScriptInfo: 0x1608ce0
Set camera interest for given entity.
C Func: 0xafb0c0 ScriptInfo: 0x1608d14
Set diffuse color of light.
C Func: 0xb60ec0 ScriptInfo: 0x1608d48
Set ambient color of light.
C Func: 0xb61050 ScriptInfo: 0x1608d7c
Set brightness of light.
C Func: 0xafb120 ScriptInfo: 0x1608db0
Attach light to given object (at given position).
C Func: 0xb611e0 ScriptInfo: 0x1608de4
Set object's up vector. Direction vector will remain unchanged.
C Func: 0xb684c0 ScriptInfo: 0x1608e18
Set object's direction vector. Up vector will remain unchanged.
C Func: 0xb68710 ScriptInfo: 0x1608e4c
Set object's direction and up vector
C Func: 0xb689b0 ScriptInfo: 0x1608e80
Returns direction where is given weapon aiming.
C Func: 0xb372b0 ScriptInfo: 0x1608eb4
Low level command to person to move to given position.
C Func: 0xaff020 ScriptInfo: 0x1608ee8
Find objects in the circle with given radius. If typeName is given, only objects of given type (or its subtype) are listed.
C Func: 0xb68ef0 ScriptInfo: 0x1608f1c
Find objects in the circle with given radius. If typeName is given, only objects of given type (or its subtype) are listed.
C Func: 0xb37550 ScriptInfo: 0x1608f50
Search for selection in the object model (first in the memory level, then in other levels). Returns position in model space.
C Func: 0xb380d0 ScriptInfo: 0x1608f84
Converts position from object model space to world space.
C Func: 0xaff570 ScriptInfo: 0x1608fb8
Converts position from world space to object model space.
C Func: 0xaff750 ScriptInfo: 0x1608fec
Limit speed of given vehicle to given value (in km/h).
C Func: 0xaff940 ScriptInfo: 0x1609020
Returns the number of available cargo, driver, gunner or commander positions in the vehicle.
C Func: 0xb1db20 ScriptInfo: 0x1609054
Set a Render Target's visual effect (Picture-in-Picture).
C Func: 0xb5f070 ScriptInfo: 0x1609088
Functionally same as Say, only difference is sound played as 3D allways.
C Func: 0xb5d610 ScriptInfo: 0x16090bc
Functionally same as Say, only difference is sound played as 3D allways.
C Func: 0xb5d610 ScriptInfo: 0x16090f0
Functionally same as Say, only difference is sound played as 2D (mono) allways.
C Func: 0xb5d2a0 ScriptInfo: 0x1609124
Functionally same as Say, only difference is sound played as 2D (mono) allways.
C Func: 0xb5d2a0 ScriptInfo: 0x1609158
Set variable to given value in the variable space of given object. If public is true then the value is broadcast to all computers.
C Func: 0xb383e0 ScriptInfo: 0x160918c
Return the value of variable in the variable space of given object.
C Func: 0xb69490 ScriptInfo: 0x16091c0
Return the value of variable in the variable space of given object. If not found, default value is returned.
C Func: 0xb69490 ScriptInfo: 0x16091f4
Set the destination for path planning of the pilot.
C Func: 0xb69990 ScriptInfo: 0x1609228
Force the speed of the given object.
C Func: 0xaffe60 ScriptInfo: 0x160925c
Get the speed for the given speed mode. SpeedMode can be: "AUTO","SLOW","NORMAL","FAST".
C Func: 0xb38790 ScriptInfo: 0x1609290
Set the current task of the formation member.
C Func: 0xad1bd0 ScriptInfo: 0x16092c4
Find the nearest enemy from the specified position.
C Func: 0xaffee0 ScriptInfo: 0x16092f8
Returns the hiding position in format
C Func: 0xafffb0 ScriptInfo: 0x160932c
Returns the object where the object should search for cover. The minDist, visibilityPosition and ignoreObject parameters are optional. visibilityPosition is used to select cover that can see a certain position. ignoreObject is an object that is ignored in visibility check.
C Func: 0xb001e0 ScriptInfo: 0x1609360
Makes the unit to apply suppressive fire on known enemies.
C Func: 0xb00460 ScriptInfo: 0x1609394
It sets the data for hiding. ObjectWhereHide can be taken using findCover. HidePosition can be taken using getHideFrom.
C Func: 0xb00510 ScriptInfo: 0x16093c8
Enable / disable reload right after magazine is empty.
C Func: 0xb00bf0 ScriptInfo: 0x16093fc
Set if leader can issue attack commands.
C Func: 0xb00d30 ScriptInfo: 0x1609430
Equal to setUnitPos, for usage in formation FSM (to avoid collision with setUnitPos used by the mission).
C Func: 0xb22c00 ScriptInfo: 0x1609464
Text background - the right argument uses format ["text","type",speed] or ["text","type"]. If speed is not given, it's assumed to be one. Type may be one of: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" or "WHITE IN". The left argument define layer in which the effect is show, 0 is the back most.
C Func: 0xb2a560 ScriptInfo: 0x1609498
Resource background - the right argument uses format ["name","type",speed] or ["name","type"]. If speed is not given, it's assumed to be one. The left argument define layer in which the effect is show, 0 is the back most. The resource can be defined in the description.ext file.
C Func: 0xb2a720 ScriptInfo: 0x16094cc
Object background - the right argument uses format ["name","type",speed] or ["name","type"]. If speed is not given, it's assumed to be one. The left argument define layer in which the effect is show, 0 is the back most. The object can be defined in the description.ext file.
C Func: 0xb2a920 ScriptInfo: 0x1609500
Terminate the effect in the given layer and set duration of the fade out phase to the given time.
C Func: 0xaccbd0 ScriptInfo: 0x1609534
Tells the group it owns the vehicle now.
C Func: 0xaf93d0 ScriptInfo: 0x1609568
Switch the group to process the given waypoint.
C Func: 0xb67630 ScriptInfo: 0x160959c
Joins all units in the array to the given group. Avoid any radio communication related to joining.
C Func: 0xb894b0 ScriptInfo: 0x16095d0
Check target database of the unit for all targets in max. distance radius around it. The output is list of items: [position, type, side, subj. cost, object]
C Func: 0xaf23d0 ScriptInfo: 0x1609604
Returns true if all given units are able to fire at given position with given magazineType.
C Func: 0xb89a20 ScriptInfo: 0x1609638
Get ETA in seconds for given atrillery unit, it's magazineType and target position. Returns negative value if fire is not possible.
C Func: 0xb5c180 ScriptInfo: 0x160966c
Checks whether the type typeName1 is inherited from the type typeName1.
C Func: 0xb237a0 ScriptInfo: 0x16096a0
Execute the scripted FSM. Argument is passed to the FSM as local variable _this. The FSM file is first searched in the mission folder, then in the campaign scripts folder and finally in the global scripts folder. Return the FSM handler or 0 when failed.
C Func: 0xba2960 ScriptInfo: 0x16096d4
Find the road segments within the circle of given radius.
C Func: 0xb37900 ScriptInfo: 0x1609708
Returns the given indexed exit in a building. The returned value is in format
C Func: 0xaf5640 ScriptInfo: 0x160973c
Create an event handler for given variable. The event handler will be executed when some client in MP exports a variable using publicVariable on all clients except the publishing one.
C Func: 0xb3c8e0 ScriptInfo: 0x1609770
Enable / disable simulation for given entity.
C Func: 0xafc790 ScriptInfo: 0x16097a4
Joins the unit to the given group, if position id is available, this one is used.
C Func: 0xb896b0 ScriptInfo: 0x16097d8
Joins the unit to the given group, if position id is available, this one is used. Avoid any radio communication related to joining.
C Func: 0xb896e0 ScriptInfo: 0x160980c
Lock / unlock the unit to using conversation. Implemented by the counter, so lock - unlock need to be matched.
C Func: 0xaf1e50 ScriptInfo: 0x1609840
Defines an action performed when the user clicks on the map. Command receives:
_pos
_units
_shift,_alt
_this
If the click is processed, command should return true.
C Func: 0xad0540 ScriptInfo: 0x1609874
Copy the chain of waypoints from source to target group. The target group will start to process waypoints from the first one.
C Func: 0xafdb70 ScriptInfo: 0x16098a8
Set variable to given value in the variable space of given FSM. The FSM handle is the number returned by the execFSM command.
C Func: 0xb6c180 ScriptInfo: 0x16098dc
Return the value of variable in the variable space of given FSM. The FSM handle is the number returned by the execFSM command.
C Func: 0xb3c740 ScriptInfo: 0x1609910
When used on a person, a smooth transition to the given move will be initiated, but all previous playAction are discarded.
C Func: 0xb97660 ScriptInfo: 0x1609944
When used on a person, a smooth transition to the given action will be initiated, but all previous playAction are discarded.
C Func: 0xb284d0 ScriptInfo: 0x1609978
Set / reset the unconscious life state of the given unit (in MP works only for a local unit).
C Func: 0xacefb0 ScriptInfo: 0x16099ac
Set variable to given value in the variable space of given group. If public is true then the value is broadcast to all computers.
C Func: 0xb385c0 ScriptInfo: 0x16099e0
Return the value of variable in the variable space of given group.
C Func: 0xb69730 ScriptInfo: 0x1609a14
Return the value of variable in the variable space of given group. If not found, default value is returned.
C Func: 0xb69730 ScriptInfo: 0x1609a48
Sets the marker alpha. The marker is modified on all computers in a network session.
C Func: 0xb2e8b0 ScriptInfo: 0x1609a7c
Sets the marker alpha. The marker is only modified on the computer where the command is called.
C Func: 0xb2e780 ScriptInfo: 0x1609ab0
Check whether all data are loaded to nearObjects will return in reasonable time.
C Func: 0xaff310 ScriptInfo: 0x1609ae4
Returns if sides are friendly or hostile. For a value smaller than 0.6 it results in being enemy, otherwise it's friendly.
C Func: 0xad0d20 ScriptInfo: 0x1609b18
Changes default cursor texture ("Track", "Move","Array", "Scroll") to custom one. To restore default texture, write empty string. If new texture does not exist, default cursor texture is used.
C Func: 0xb6bfd0 ScriptInfo: 0x1609b4c
Add group to unit's high command bar. Array parameters are group, group name and team (teammain, teamred, teamgreen, teamblue, teamyellow) . Group is the only necessary parameter.
C Func: 0xb3caa0 ScriptInfo: 0x1609b80
Removes group from unit's high command bar.
C Func: 0xb021e0 ScriptInfo: 0x1609bb4
Returns parameters describing group in high command bar. Return value is [string,float[4]]
C Func: 0xb02330 ScriptInfo: 0x1609be8
Select given group in HC bar.
C Func: 0xb3d270 ScriptInfo: 0x1609c1c
Set group icons parameters. [color,string,float,bool]
C Func: 0xb6c8e0 ScriptInfo: 0x1609c50
Add icon to a group. Returns icon ID
C Func: 0xb9d500 ScriptInfo: 0x1609c84
Set group icons properties.
C Func: 0xb9d9b0 ScriptInfo: 0x1609cb8
Get group icon properties.
C Func: 0xb93ae0 ScriptInfo: 0x1609cec
Remove icon with given ID from group.
C Func: 0xb02790 ScriptInfo: 0x1609d20
Damage / repair part of object. Damage 0 means fully functional, damage 1 means completely destroyed / dead.
C Func: 0xb24b10 ScriptInfo: 0x1609d54
Damage / repair part of object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. Use name of hit point.
C Func: 0xb24d80 ScriptInfo: 0x1609d88
Lock the driver position of the vehicle.
C Func: 0xafa970 ScriptInfo: 0x1609dbc
Lock the gunner position of the vehicle turret.
C Func: 0xb60870 ScriptInfo: 0x1609df0
Lock the cargo position of the vehicle.
C Func: 0xb60960 ScriptInfo: 0x1609e24
Lock the all cargo positions of the vehicle.
C Func: 0xafa9e0 ScriptInfo: 0x1609e58
Check whether gunner position of the vehicle turret is locked.
C Func: 0xafabc0 ScriptInfo: 0x1609e8c
Check whether cargo position of the vehicle is locked.
C Func: 0xafac30 ScriptInfo: 0x1609ec0
Checks whether the side knows about the target (and how much).
C Func: 0xaf2320 ScriptInfo: 0x1609ef4
Search for the position nearest (up to maxDistance) to the center, with the free area (vehicle of the given type can be placed anywhere) of the given radius. When not found, empty array is returned.
C Func: 0xb23d90 ScriptInfo: 0x1609f28
Check if findEmptyPosition can be called without waiting for files.
C Func: 0xb5bb10 ScriptInfo: 0x1609f5c
Chek if given area is flat and emty.
C Func: 0xaf5d70 ScriptInfo: 0x1609f90
Returns the unit in the vehicle turret.
C Func: 0xafacd0 ScriptInfo: 0x1609fc4
Select unit from unit's group.
C Func: 0xaf7600 ScriptInfo: 0x1609ff8
Find entities in the circle with given radius. If typeName(s) is (are) given, only entities of given type (or its subtype) are listed.
C Func: 0xb8ca30 ScriptInfo: 0x160a02c
Switch on remote control of the unit.
C Func: 0xaff440 ScriptInfo: 0x160a060
Enable / disable continuous centering the map on the camera position
C Func: 0xade7c0 ScriptInfo: 0x160a094
Return units in group below passed height.
C Func: 0xb3ef80 ScriptInfo: 0x160a0c8
Return units below passed height.
C Func: 0xb3ed70 ScriptInfo: 0x160a0fc
Switch FSM debug log on/off.
C Func: 0xad0710 ScriptInfo: 0x160a130
Gunner in unit's vehicle fire at given target. If weapon is not given, current is used.
C Func: 0xb35160 ScriptInfo: 0x160a164
Returns how good is weapon aimed to target.
C Func: 0xb353d0 ScriptInfo: 0x160a198
Returns how much space is in backpack for given weapon or magazine.
C Func: 0xb676a0 ScriptInfo: 0x160a1cc
Force player to walk.
C Func: 0xafdd40 ScriptInfo: 0x160a200
Returns all weapons of given turret. Use turret path [-1] for drivers turret.
C Func: 0xb20550 ScriptInfo: 0x160a234
Returns all magazines of given turret. Use turret path [-1] for drivers turret.
C Func: 0xb5ac10 ScriptInfo: 0x160a268
Return current level of damage for a specific Hit Point (specified by its config class).
C Func: 0xb25000 ScriptInfo: 0x160a29c
Checks whether the object is of the given type.
C Func: 0xb235e0 ScriptInfo: 0x160a2d0
Control what the unit is glancing at (target or position) (format
C Func: 0xb8b0e0 ScriptInfo: 0x160a304
Control what the unit is looking at (target or position) (format
C Func: 0xb8b110 ScriptInfo: 0x160a338
Set owner of the airport
C Func: 0xacc830 ScriptInfo: 0x160a36c
Order AI airplane to land at given airport
C Func: 0xaf3e00 ScriptInfo: 0x160a3a0
Set airport to be used by AI on getout
C Func: 0xaf4440 ScriptInfo: 0x160a3d4
Hide object (cannot hide static objects).
C Func: 0xafaeb0 ScriptInfo: 0x160a408
Enable/disable using IR lasers for AI
C Func: 0xaf18e0 ScriptInfo: 0x160a43c
Tells AI units to force the gun light on (forceOn), off (forceOff) or set it automatically when in combat mode (auto)
C Func: 0xb96f70 ScriptInfo: 0x160a470
Activate camera thermal vision
C Func: 0xad1930 ScriptInfo: 0x160a4a4
Set ti parameters for specified vehicle, pars: engine/body, tracks/wheels, main gun.
C Func: 0xaff160 ScriptInfo: 0x160a4d8
Causes a smooth change in the master speech volume. The change duration is given by time, the target volume by volume. The default master volume is 1.0.
C Func: 0xacc9e0 ScriptInfo: 0x160a50c
Enable/disable transport vision modes(Ti)
C Func: 0xaf7d90 ScriptInfo: 0x160a540
Set phase of weapon reloading. ReloadTime goes from 0 to 1, where 1 is the end of loading procedure. Return values tells if given weapon was found for given gunner
C Func: 0xb26ed0 ScriptInfo: 0x160a574
Initiates the loading action on active weapon of the given turret.
C Func: 0xb5e160 ScriptInfo: 0x160a5a8
If true, units can be in vehicle with broken tracks/wheels.
C Func: 0xaf7e40 ScriptInfo: 0x160a5dc
Enables copilot actions.
C Func: 0xaf83b0 ScriptInfo: 0x160a610
Disable collision between vehicles.
C Func: 0xafc7f0 ScriptInfo: 0x160a644
Enable collision between vehicles.
C Func: 0xafc860 ScriptInfo: 0x160a678
Proportionaly increase/decrease unit's recoil.
C Func: 0xaf7ea0 ScriptInfo: 0x160a6ac
On server machine, change the ownership of object to a given client. Returns true if locality was changed.
C Func: 0xafb7a0 ScriptInfo: 0x160a6e0
Send the variable value to the client computer.
Only type
C Func: 0xb2c2e0 ScriptInfo: 0x160a714
The unit will be forced to fire from the given weapon.
C Func: 0xb21e80 ScriptInfo: 0x160a748
Attaches an object to another object. The offset is applied to the object center unless a memory point is provided.
C Func: 0xb5e6f0 ScriptInfo: 0x160a77c
Returns subentry of config entry with given name.
C Func: 0xb91d20 ScriptInfo: 0x160a7b0
Returns subentry of config entry with given name (alias for >>).
C Func: 0xb92080 ScriptInfo: 0x160a7e4
Returns subentry with given index.
C Func: 0xb92250 ScriptInfo: 0x160a818
Checks whether two config entries are equal.
C Func: 0xad17f0 ScriptInfo: 0x160a84c
Checks whether two config entries are different.
C Func: 0xad1fc0 ScriptInfo: 0x160a880
Register knowledge base database to given person.
C Func: 0xad2160 ScriptInfo: 0x160a8b4
Register target list knowledge base database to given person.
C Func: 0xad2160 ScriptInfo: 0x160a8e8
Register conversation topic to given person.
C Func: 0xb69b50 ScriptInfo: 0x160a91c
Unregister conversation topic from given person.
C Func: 0xb392c0 ScriptInfo: 0x160a950
Make the person tell to the receiver the sentence. Last parameter can be false/true to force radio channel selection, or number 1..10 to force possible CustomChannel, or radio channel name 'GLOBAL','SIDE','GROUP','VEHICLE','DIRECT','COMMAND'.
C Func: 0xb6a400 ScriptInfo: 0x160a984
Pass a non-verbal communication to the receiver.
C Func: 0xb69fa0 ScriptInfo: 0x160a9b8
Check if given item was said by person to someone.
C Func: 0xb39320 ScriptInfo: 0x160a9ec
Check if conversation topic was registered to given person.
C Func: 0xb39480 ScriptInfo: 0x160aa20
Draw icon in map.
C Func: 0xb9c480 ScriptInfo: 0x160aa54
Draw line in map.
C Func: 0xb01480 ScriptInfo: 0x160aa88
Draw arrow in map.
C Func: 0xb01500 ScriptInfo: 0x160aabc
Draw ellipse in map.
C Func: 0xb9c660 ScriptInfo: 0x160aaf0
Draw rectangle in map.
C Func: 0xb9c940 ScriptInfo: 0x160ab24
Convert screen coordinates in map to world coordinates.
C Func: 0xb6a9a0 ScriptInfo: 0x160ab58
Convert world coordinates to screen coordinates in map.
C Func: 0xb015f0 ScriptInfo: 0x160ab8c
Enable / disable given control.
C Func: 0xade910 ScriptInfo: 0x160abc0
Show / hide given control.
C Func: 0xade960 ScriptInfo: 0x160abf4
Sets the text that will be shown in given control.
C Func: 0xb39d10 ScriptInfo: 0x160ac28
Sets the main font of given control.
C Func: 0xb39db0 ScriptInfo: 0x160ac5c
Sets the main font size of given control.
C Func: 0xadea30 ScriptInfo: 0x160ac90
Sets H1 font of given HTML control.
C Func: 0xb39e40 ScriptInfo: 0x160acc4
Sets H2 font of given HTML control.
C Func: 0xb39f00 ScriptInfo: 0x160acf8
Sets H3 font of given HTML control.
C Func: 0xb39fc0 ScriptInfo: 0x160ad2c
Sets H4 font of given HTML control.
C Func: 0xb3a080 ScriptInfo: 0x160ad60
Sets H5 font of given HTML control.
C Func: 0xb3a140 ScriptInfo: 0x160ad94
Sets H5 font of given HTML control.
C Func: 0xb3a200 ScriptInfo: 0x160adc8
Sets P font of given HTML control.
C Func: 0xb3a2c0 ScriptInfo: 0x160adfc
Sets H1 bold font of given HTML control.
C Func: 0xb3a380 ScriptInfo: 0x160ae30
Sets H2 bold font of given HTML control.
C Func: 0xb3a440 ScriptInfo: 0x160ae64
Sets H3 bold font of given HTML control.
C Func: 0xb3a500 ScriptInfo: 0x160ae98
Sets H4 bold font of given HTML control.
C Func: 0xb3a5c0 ScriptInfo: 0x160aecc
Sets H5 bold font of given HTML control.
C Func: 0xb3a680 ScriptInfo: 0x160af00
Sets H6 bold font of given HTML control.
C Func: 0xb3a740 ScriptInfo: 0x160af34
Sets P bold font of given HTML control.
C Func: 0xb3a800 ScriptInfo: 0x160af68
Sets H1 font size of given HTML control.
C Func: 0xadeb00 ScriptInfo: 0x160af9c
Sets H2 font size of given HTML control.
C Func: 0xadeb70 ScriptInfo: 0x160afd0
Sets H3 font size of given HTML control.
C Func: 0xadebe0 ScriptInfo: 0x160b004
Sets H4 font size of given HTML control.
C Func: 0xadec50 ScriptInfo: 0x160b038
Sets H5 font size of given HTML control.
C Func: 0xadecb0 ScriptInfo: 0x160b06c
Sets H6 font size of given HTML control.
C Func: 0xaded10 ScriptInfo: 0x160b0a0
Sets P font size of given HTML control.
C Func: 0xaded70 ScriptInfo: 0x160b0d4
Sets wanted position and size for control animation. Width and height are optional.
C Func: 0xadf160 ScriptInfo: 0x160b108
Sets wanted scale for control animation. Top left corner remains same.
C Func: 0xadf330 ScriptInfo: 0x160b13c
Sets number of second required to scroll to next line. If speed smaller than 0, auto-scroll is disabled.
C Func: 0xadf3a0 ScriptInfo: 0x160b170
Sets number of second before auto-scroll starts.
C Func: 0xadf4f0 ScriptInfo: 0x160b1a4
Defines if scroll should rewind when auto-scroll reach end.
C Func: 0xadf630 ScriptInfo: 0x160b1d8
Sets wanted transparency for control animation.
C Func: 0xadf6f0 ScriptInfo: 0x160b20c
Commit control animation.
C Func: 0xadf770 ScriptInfo: 0x160b240
Return child control with specified idc.
C Func: 0xaebc00 ScriptInfo: 0x160b274
Sets background color of given control. Color is in format
C Func: 0xb6af30 ScriptInfo: 0x160b2a8
Sets background color of given control. Color is in format
C Func: 0xb6af80 ScriptInfo: 0x160b2dc
Sets text color of given control. Color is in format
C Func: 0xb6afd0 ScriptInfo: 0x160b310
Sets text color of given control when control is selected. Color is in format
C Func: 0xb6b020 ScriptInfo: 0x160b344
Sets tooltip text of given control.
C Func: 0xb3a8c0 ScriptInfo: 0x160b378
Sets tooltip text color of given control. Color is in format
C Func: 0xb6b070 ScriptInfo: 0x160b3ac
Sets tooltip border color of given control. Color is in format
C Func: 0xb6b0c0 ScriptInfo: 0x160b3e0
Sets tooltip background color of given control. Color is in format
C Func: 0xb6b110 ScriptInfo: 0x160b414
Sets checked state of checkbox.
C Func: 0xadf880 ScriptInfo: 0x160b448
Checks whether two displays are equal.
C Func: 0xad2530 ScriptInfo: 0x160b47c
Checks whether two displays are different.
C Func: 0xad25f0 ScriptInfo: 0x160b4b0
Checks whether two controls are equal.
C Func: 0xae0780 ScriptInfo: 0x160b4e4
Checks whether two controls are different.
C Func: 0xae07d0 ScriptInfo: 0x160b518
Create child display of given display and load from resource "name".
C Func: 0xb3bed0 ScriptInfo: 0x160b54c
Close given display.
C Func: 0xad26b0 ScriptInfo: 0x160b580
Load HTML from file to given control.
C Func: 0xb3a970 ScriptInfo: 0x160b5b4
Set the structured text which will be displayed in structured text control.
C Func: 0xb3aa30 ScriptInfo: 0x160b5e8
Sets given event handler of given control
C Func: 0xb6b160 ScriptInfo: 0x160b61c
Sets given event handler of given display.
C Func: 0xb6b320 ScriptInfo: 0x160b650
Orders a unit to process command defined by FSM file (via the radio).
C Func: 0xb8d220 ScriptInfo: 0x160b684
Orders a unit to process command defined by FSM file (silently).
C Func: 0xb8d1f0 ScriptInfo: 0x160b6b8
Compile and execute function (sqf). Argument is passed to the script as local variable _this. The function is first searched in the mission folder, then in the campaign scripts folder and finally in the global scripts folder.
C Func: 0xb3c5f0 ScriptInfo: 0x160b6ec
Returns skill of given type of person (commander unit). Value of skill may vary from 0 to 1.
C Func: 0xb3c920 ScriptInfo: 0x160b720
Sets skill of given type of person (commander unit). Value of skill may vary from 0 to 1.
C Func: 0xb6c2f0 ScriptInfo: 0x160b754
Sets the person's fatigue.
C Func: 0xb02050 ScriptInfo: 0x160b788
Enables/Disables the person's fatigue.
C Func: 0xb020d0 ScriptInfo: 0x160b7bc
Selects the item with the given index of the given listbox or combobox.
C Func: 0xadfb10 ScriptInfo: 0x160b7f0
Adds an item with the given text to the given listbox or combobox. It returns the index of the newly added item.
C Func: 0xb3acf0 ScriptInfo: 0x160b824
Removes the item with the given index from the given listbox or combobox.
C Func: 0xadfc40 ScriptInfo: 0x160b858
Returns the shown text in the item with the given index of the given listbox or combobox.
C Func: 0xb3ad60 ScriptInfo: 0x160b88c
Returns the additional text (invisible) in an item with the given index of the given listbox or combobox.
C Func: 0xb3adf0 ScriptInfo: 0x160b8c0
Sets the additional text (invisible) in the item with the given index of the given listbox or combobox to the given data.
C Func: 0xb6b570 ScriptInfo: 0x160b8f4
Returns the additional integer value in the item with the given index of the given listbox or combobox.
C Func: 0xadfd20 ScriptInfo: 0x160b928
Sets the additional integer value in the item with the given index of the given listbox or combobox to the given value.
C Func: 0xb6b5d0 ScriptInfo: 0x160b95c
Returns the picture name of the item with the given index of the given listbox or combobox.
C Func: 0xb3ae80 ScriptInfo: 0x160b990
Sets the picture in the item with the given index of the given listbox or combobox. Name is the picture name. The picture is searched in the mission directory, the dtaExt subdirectory of the campaign directory and the dtaExt directory and the data bank (or directory).
C Func: 0xb9cc10 ScriptInfo: 0x160b9c4
Returns the text color of the item with the given index of the given listbox or combobox.
C Func: 0xb3afc0 ScriptInfo: 0x160b9f8
Sets the text color of the item with the given index of the given listbox or combobox. Color is in format
C Func: 0xb6b750 ScriptInfo: 0x160ba2c
Check whether given row of the given listbox is selected.
C Func: 0xadfdb0 ScriptInfo: 0x160ba60
Set the selection state of the given row of the given listbox. Listbox must support multiple selection
C Func: 0xb6b8a0 ScriptInfo: 0x160ba94
Selects the item with the given index of the given listbox or combobox.
C Func: 0xadfef0 ScriptInfo: 0x160bac8
Set position of 2d listbox columns.
C Func: 0xaebe00 ScriptInfo: 0x160bafc
Adds an item with the given text to the given listbox or combobox. It returns the index of the newly added item.
C Func: 0xae0000 ScriptInfo: 0x160bb30
Removes the item with the given index from the given listbox or combobox.
C Func: 0xae0090 ScriptInfo: 0x160bb64
Adds an row to the end od 2d listbox . It returns the index of the newly added row.
C Func: 0xb8ce80 ScriptInfo: 0x160bb98
Removes row with the given index from the given listbox or combobox.
C Func: 0xadff80 ScriptInfo: 0x160bbcc
Returns the shown text in the item with the given position of the given 2D listbox.
C Func: 0xb01a60 ScriptInfo: 0x160bc00
Sets the additional text (invisible) in the item with the given index of the given 2D listbox to the given data.
C Func: 0xb3b470 ScriptInfo: 0x160bc34
Returns the additional text (invisible) in an item with the given position of the given 2D listbox.
C Func: 0xb01b80 ScriptInfo: 0x160bc68
Sets the additional text (invisible) in the item with the given position of the given 2D listbox to the given data.
C Func: 0xb3b620 ScriptInfo: 0x160bc9c
Returns the additional integer value in the item with the given position of the given 2D listbox.
C Func: 0xae0110 ScriptInfo: 0x160bcd0
Sets the additional integer value in the item with the given position of the given 2D listbox to the given value.
C Func: 0xae02a0 ScriptInfo: 0x160bd04
Returns the picture name of the item with the given position of the given listbox or combobox.
C Func: 0xb9cdc0 ScriptInfo: 0x160bd38
Sets the picture in the item with the given position of the given 2D listbox. Name is the picture name. The picture is searched in the mission directory, the dtaExt subdirectory of the campaign directory and the dtaExt directory and the data bank (or directory).
C Func: 0xb9cf40 ScriptInfo: 0x160bd6c
Returns the text color of the item with the given position of the given 2D listbox.
C Func: 0xb3b2a0 ScriptInfo: 0x160bda0
Sets the text color of the item with the given position of the given 2D listbox . Color is in format
C Func: 0xb6ba10 ScriptInfo: 0x160bdd4
Adds an item with given text to Tree View under specified path (zero based).
C Func: 0xb62ca0 ScriptInfo: 0x160be08
Deletes item in given path.
C Func: 0xb7f4c0 ScriptInfo: 0x160be3c
Gets text from given path
C Func: 0xb62e50 ScriptInfo: 0x160be70
Sets data to given path.
C Func: 0xb62f20 ScriptInfo: 0x160bea4
Returns string from given path.
C Func: 0xb63050 ScriptInfo: 0x160bed8
Sets value to given path.
C Func: 0xb63120 ScriptInfo: 0x160bf0c
Reads value from given path.
C Func: 0xb63280 ScriptInfo: 0x160bf40
Returns count of items in given path.
C Func: 0xb63360 ScriptInfo: 0x160bf74
Sets cursor to given path.
C Func: 0xb63440 ScriptInfo: 0x160bfa8
Sorts childrens of given item by data.
C Func: 0xb63510 ScriptInfo: 0x160bfdc
Sorts childrens of given item by value.
C Func: 0xb636f0 ScriptInfo: 0x160c010
Sets picture to item selected by path.
C Func: 0xb9a0b0 ScriptInfo: 0x160c044
Returns picture on given path of tree.
C Func: 0xb9a1e0 ScriptInfo: 0x160c078
Expands given path.
C Func: 0xb638d0 ScriptInfo: 0x160c0ac
Collapses given path.
C Func: 0xb639a0 ScriptInfo: 0x160c0e0
Assigns an action to the given button or active text. Action is any expression in this scripting language.
C Func: 0xb3ba40 ScriptInfo: 0x160c114
Sets the current thumb position of the given slider.
C Func: 0xae04f0 ScriptInfo: 0x160c148
Sets the limits of the slider with id idc of the given slider.
C Func: 0xb6bba0 ScriptInfo: 0x160c17c
Sets the speed (a click on the arrow results in a move per line. A click on the scale outside the thumb results in a move per page) of the given slider.
C Func: 0xae05f0 ScriptInfo: 0x160c1b0
Adds the next frame to the map animation. The format of frame is [time, zoom, position], the format of position is
C Func: 0xb01d00 ScriptInfo: 0x160c1e4
Convert position in the map from screen coordinates to world coordinates.
C Func: 0xb6bcf0 ScriptInfo: 0x160c218
Convert position in the map from world coordinates to screen coordinates.
C Func: 0xb01e70 ScriptInfo: 0x160c24c
Create single missions display as a child of given display. The mission dialog will be set to the directory given as an argument "root".
C Func: 0xb3c0a0 ScriptInfo: 0x160c280
Create single missions display as a child of given display. The mission dialog will be set to the directory given as an argument "root". Mission space defines container's config class name.
C Func: 0xb3c0a0 ScriptInfo: 0x160c2b4
Sets the current position in the progress bar.
C Func: 0xae0ab0 ScriptInfo: 0x160c2e8
Add an event handler to the given control. Returns id of the handler or -1 when failed.
C Func: 0xb6b1e0 ScriptInfo: 0x160c31c
Remove a given event handler from the given control.
C Func: 0xb6b270 ScriptInfo: 0x160c350
Remove all even handlers from the given control.
C Func: 0xb3aac0 ScriptInfo: 0x160c384
Add an event handler to the given display. Returns id of the handler or -1 when failed.
C Func: 0xb6b3d0 ScriptInfo: 0x160c3b8
Remove a given event handler from the given display.
C Func: 0xb6b480 ScriptInfo: 0x160c3ec
Remove all even handlers from the given display.
C Func: 0xb3ab00 ScriptInfo: 0x160c420
Execute an extension function
C Func: 0xb94c50 ScriptInfo: 0x160c454
Set the custom channel label.
C Func: 0xb3f7f0 ScriptInfo: 0x160c488
Set the custom channel call sign.
C Func: 0xb3f940 ScriptInfo: 0x160c4bc
Add the units to the custom radio channel.
C Func: 0xb03360 ScriptInfo: 0x160c4f0
Remove the units from the custom radio channel.
C Func: 0xb3fb50 ScriptInfo: 0x160c524
Sends the message to the custom radio channel. The message is defined in the description.ext file or radio protocol.
C Func: 0xb278a0 ScriptInfo: 0x160c558
Sends the chat message to the custom radio channel.
C Func: 0xb27ac0 ScriptInfo: 0x160c58c
Saves object's properties to objects.sav file in campaign directory as entry name.
C Func: 0xb98370 ScriptInfo: 0x160c5c0
Loads object's properties from objects.sav file in campaign directory (from entry name).
C Func: 0xb98880 ScriptInfo: 0x160c5f4
Saves person's identity to objects.sav file in campaign directory as entry name.
C Func: 0xb99100 ScriptInfo: 0x160c628
Loads person's identity from objects.sav file in campaign directory (from entry name).
C Func: 0xb99530 ScriptInfo: 0x160c65c
Process animation on object. Animation is defined in config file. Wanted animation phase is set to phase.
C Func: 0xb31500 ScriptInfo: 0x160c690
Return animation phase of animation on object.
C Func: 0xb316c0 ScriptInfo: 0x160c6c4
Sets ability levell of person (commander unit). Value of skill may vary from 0 to 1.
C Func: 0xaf05e0 ScriptInfo: 0x160c6f8
C Func: 0xb970e0 ScriptInfo: 0x160c72c
Set the texture of the given selection on all computers in a network session
C Func: 0xb972a0 ScriptInfo: 0x160c760
C Func: 0xba1a80 ScriptInfo: 0x160c794
Find object nearest to given position with given type.
C Func: 0xb25ec0 ScriptInfo: 0x160c7c8
Find object nearest to given position with given Visitor id.
C Func: 0xaf5bf0 ScriptInfo: 0x160c7fc
Add given member to given team.
C Func: 0xb8d960 ScriptInfo: 0x160c830
Remove given member from given team.
C Func: 0xb8da20 ScriptInfo: 0x160c864
Checks whether two team members are the same. If either of them is teamMemberNull, false is returned.
C Func: 0xad2a40 ScriptInfo: 0x160c898
Checks whether two team members are different. If either of them is teamMemberNull, true is returned.
C Func: 0xad2b00 ScriptInfo: 0x160c8cc
Add (register) resources to the team member.
C Func: 0xb80f50 ScriptInfo: 0x160c900
Delete (unregister) resources of the team member.
C Func: 0xb8db60 ScriptInfo: 0x160c934
Set a new formation to given team.
C Func: 0xb3e430 ScriptInfo: 0x160c968
Set if given team member was inserted directly from editor.
C Func: 0xad2c30 ScriptInfo: 0x160c99c
Set variable to given value in the variable space of given team member. If public is true then the value is broadcast to all computers.
C Func: 0xb3e4b0 ScriptInfo: 0x160c9d0
Return the value of variable in the variable space of given team member.
C Func: 0xb6cbd0 ScriptInfo: 0x160ca04
Return the value of variable in the variable space of given team member.
C Func: 0xb6cbd0 ScriptInfo: 0x160ca38
Set the leader of given team.
C Func: 0xb028d0 ScriptInfo: 0x160ca6c
Executes the given command for each member of the team (recursively).
C Func: 0xb3e840 ScriptInfo: 0x160caa0
Executes the given command for each team member of the team (recursively).
C Func: 0xb3e9a0 ScriptInfo: 0x160cad4
Executes the given command for each agent member of the team (recursively).
C Func: 0xb3eb00 ScriptInfo: 0x160cb08
Sets the team member's combat mode (engagement rules). Mode can be one of: "BLUE" (Never fire), "GREEN" (Hold fire - defend only), "WHITE" (Hold fire, engage at will), "YELLOW" (Fire at will) or "RED" (Fire at will, engage at will).
C Func: 0xb3db70 ScriptInfo: 0x160cb3c
Checks whether two objects are the same. If either of them is netObjNull, false is returned.
C Func: 0xaeafd0 ScriptInfo: 0x160cb70
Checks whether two objects are different. If either of them is netObjNull, true is returned.
C Func: 0xaeb020 ScriptInfo: 0x160cba4
Sets debriefing text.
C Func: 0xb24960 ScriptInfo: 0x160cbd8
Sets the target depth level for swimming soldier.
C Func: 0xaf3a10 ScriptInfo: 0x160cc0c
Sets the object position above sea surface. The pos array uses the
C Func: 0xaf2cd0 ScriptInfo: 0x160cc40
Sets bleeding time remaining.
C Func: 0xaf2bf0 ScriptInfo: 0x160cc74
Sets oxygen remaining. It has no effect when soldier is not diving.
C Func: 0xaf2c60 ScriptInfo: 0x160cca8
Changes the wind strength smoothly during the given time (in seconds). A time of zero means there will be an immediate change.
C Func: 0xacd9e0 ScriptInfo: 0x160ccdc
Changes the wind direction smoothly during the given time (in seconds). A time of zero means there will be an immediate change.
C Func: 0xacda70 ScriptInfo: 0x160cd10
Changes the gusts value smoothly during the given time (in seconds). A time of zero means there will be an immediate change.
C Func: 0xacd490 ScriptInfo: 0x160cd44
Changes the lightnings value smoothly during the given time (in seconds). A time of zero means there will be an immediate change.
C Func: 0xacd3d0 ScriptInfo: 0x160cd78
Changes the waves value smoothly during the given time (in seconds). A time of zero means there will be an immediate change.
C Func: 0xacdaf0 ScriptInfo: 0x160cdac
Changes the rainbow value smoothly during the given time (in seconds). A time of zero means there will be an immediate change.
C Func: 0xacdb80 ScriptInfo: 0x160cde0
Set attenuation of light.
C Func: 0xafb400 ScriptInfo: 0x160ce14
Set intensity of light.
C Func: 0xafb190 ScriptInfo: 0x160ce48
Sets if light can be used during day.
C Func: 0xafb200 ScriptInfo: 0x160ce7c
Sets if light should use flare.
C Func: 0xafb280 ScriptInfo: 0x160ceb0
Sets relative size of the flare for the light.
C Func: 0xafb300 ScriptInfo: 0x160cee4
Sets max distance where the flare is visible.
C Func: 0xafb380 ScriptInfo: 0x160cf18
Process animation of door on vehicle. Animation is defined in config file. Wanted animation phase is set to phase.
C Func: 0xb3f450 ScriptInfo: 0x160cf4c
Return animation phase of door on vehicle.
C Func: 0xb3f690 ScriptInfo: 0x160cf80
Sets given mine as known to the side.
C Func: 0xb03170 ScriptInfo: 0x160cfb4
Add given objects to the unit/trigger's list of synchronized objects.
C Func: 0xb924f0 ScriptInfo: 0x160cfe8
Remove given objects from the unit/trigger's list of synchronized objects.
C Func: 0xb92620 ScriptInfo: 0x160d01c
Assignes loiter radius to waypoint
C Func: 0xb6d6c0 ScriptInfo: 0x160d050
Assignes loiter type to waypoint
C Func: 0xb6d7e0 ScriptInfo: 0x160d084
Sets tooltip for item with the given index of the given listbox or combobox to the given data.
C Func: 0xb6b5a0 ScriptInfo: 0x160d0b8
Connect person with UAV terminal to UAV unit
C Func: 0xb02560 ScriptInfo: 0x160d0ec
Changes the mass of an object smoothly during the given time (in seconds). A time of zero means an immediate change.
C Func: 0xb02ca0 ScriptInfo: 0x160d120
Changes the center of mass of an object smoothly during the given time (in seconds). A time of zero means an immediate change.
C Func: 0xb02e30 ScriptInfo: 0x160d154
Return name of object argument in mission editor.
C Func: 0xd16650 ScriptInfo: 0x1611a0c
Return object of given type with given arguments. Use [type, game value] to search by object reference of a specific editor object type.
C Func: 0xd244e0 ScriptInfo: 0x1611a40
Return object that matches the provided reference.
C Func: 0xd18840 ScriptInfo: 0x1611a74
Return the list of all objects of given type.
C Func: 0xd18b60 ScriptInfo: 0x1611aa8
Add an object to the editor and assign arguments. Create script is called with _new equal to true. Returns the ID of the new EditorObject. Subtype class is optional.
C Func: 0xd21c80 ScriptInfo: 0x1611adc
Insert an object to the editor and assign arguments. Create script is not called. Returns the ID of the new EditorObject. Subtype class is optional.
C Func: 0xd21a20 ScriptInfo: 0x1611b10
Set object arguments in mission editor.
C Func: 0xd21790 ScriptInfo: 0x1611b44
Return the proxy object associated with the given editor object.
C Func: 0xd17680 ScriptInfo: 0x1611b78
Set the proxy object associated with the given editor object.
C Func: 0xd17930 ScriptInfo: 0x1611bac
Delete the editor object. Requires all editor object links to be removed prior.
C Func: 0xd23f20 ScriptInfo: 0x1611be0
Return a list of all the children of the specified object.
C Func: 0xd188e0 ScriptInfo: 0x1611c14
Execute an editor script for the specified object.
C Func: 0xd181e0 ScriptInfo: 0x1611c48
Show the add editor object dialog, type is editor object type, class is class definition to automatically select, side filters by a certain side, pos is position to create the object.
C Func: 0xd35fe0 ScriptInfo: 0x1611c7c
Show the edit object dialog for the given object.
C Func: 0xd18d90 ScriptInfo: 0x1611cb0
Defines an action performed when the user double clicks on the map. Command receives:
_pos
_units
_shift,_alt
C Func: 0xd18e30 ScriptInfo: 0x1611ce4
Defines an action performed when the user right clicks on the map and selects New Object. Set to empty for default behavior. Command receives:
_pos
C Func: 0xd18ee0 ScriptInfo: 0x1611d18
Select an editor object. Does not un-select previously selected objects.
C Func: 0xd17580 ScriptInfo: 0x1611d4c
This command defines the level of access a user has to editor objects. objects is an array of either Editor Objects (eg [_unit_0]) or actual Game Objects (eg [player]). If the array is empty then the command will automatically parse all editor objects. editor type is the editor type to effect (eg unit), or for none. condition is an executable string that must evaluate to true or false. If true, the scope of the evaluated editor object will be modified. scope is one of HIDE, VIEW, SELECT, LINKTO, LINKFROM, ALLNODRAG, ALLNOTREE or ALL. subordinates also is a boolean value, if true then subordinates in the editor will be assigned the same scope as the parent.
C Func: 0xd1d2c0 ScriptInfo: 0x1611d80
Returns the editor object scope of the specified editor object.
C Func: 0xd17460 ScriptInfo: 0x1611db4
Creates a new menu item. Menu can be "file" or "view", index is index as returned from addMenu command. priority is optional and determines where in the menu the item will reside (higher priority items first).
C Func: 0xd25fe0 ScriptInfo: 0x1611de8
Sets the text and command for the menu item. index is index as returned from addMenuItem command. command is optional.
C Func: 0xd170d0 ScriptInfo: 0x1611e1c
Removes a previously added menu item.
C Func: 0xd20e30 ScriptInfo: 0x1611e50
Removes a previously added menu item.
C Func: 0xd20ef0 ScriptInfo: 0x1611e84
Returns the total number of user-added menu items belonging to the given menu.
C Func: 0xd16f30 ScriptInfo: 0x1611eb8
Sets map mode to MAP, 3D or PREVIEW.
C Func: 0xd27900 ScriptInfo: 0x1611eec
Sets given event handler of given editor.
C Func: 0xd16750 ScriptInfo: 0x1611f20
Sets whether or not the object is visible even if the tree is collapsed.
C Func: 0xd177c0 ScriptInfo: 0x1611f54
Adds a new menu button. Priority is optional.
C Func: 0xd1c2b0 ScriptInfo: 0x1611f88
Creates a previously added menu.
C Func: 0xd1c480 ScriptInfo: 0x1611fbc
Creates the new overlay dialog for the specified type of overlay.
C Func: 0xd16890 ScriptInfo: 0x1611ff0
Creates the load overlay dialog for the specified type of overlay.
C Func: 0xd16a10 ScriptInfo: 0x1612024
Center the map on, and point the camera at, the position.
C Func: 0xd07570 ScriptInfo: 0x1612058
The editor will draw a line between the two specified editor objects. Line type can be LINE or ARROW.
C Func: 0xd23fc0 ScriptInfo: 0x161208c
Remove all drawn links for the given editor object for the given editor object type. Pass an empty string as param type to remove all draw links for an object.
C Func: 0xd20f90 ScriptInfo: 0x16120c0
Set the icon to be shown in 2D editor for the specified editor object. If maintain size is false, icon will not scale depending on the scale of the map. If maintain size is a number, the icon will maintain size if map scale is below that number. is3D, show line and priority are optional.
C Func: 0xd29ed0 ScriptInfo: 0x16120f4
Updates the icon to be shown in 2D editor for the specified editor object. If maintain size is false, icon will not scale depending on the scale of the map. If maintain size is a number, the icon will maintain size if map scale is below that number.
C Func: 0xd17ae0 ScriptInfo: 0x1612128
Removes an icon for an editor object.
C Func: 0xd18020 ScriptInfo: 0x161215c
Shifts an editor object to the end of the objects array. This means that the object will be drawn last (after all other objects).
C Func: 0xd16580 ScriptInfo: 0x1612190
Toggle the drawing of 3D icons.
C Func: 0xd07480 ScriptInfo: 0x16121c4
Allow/dissallow 3D mode.
C Func: 0xd073d0 ScriptInfo: 0x16121f8
Allow/dissallow file ops (load/save etc).
C Func: 0xd07320 ScriptInfo: 0x161222c
Show/hide map legend.
C Func: 0xd07280 ScriptInfo: 0x1612260
The remainder of a divided by b. Note that the remainder is calculated in the real domain.
C Func: 0xf90680 ScriptInfo: 0x164087c
The remainder of a divided by b. Note that the remainer is calculated in the real domain.
C Func: 0xf90730 ScriptInfo: 0x16408b0
Returns the arctangens of x/y. The returned value is in degrees, in the range from -180 to +180, using the signs of both parameters to determine the quadrant of the returned value.
C Func: 0xf88aa0 ScriptInfo: 0x16408e4
a plus b
C Func: 0xf87e10 ScriptInfo: 0x1640918
a minus b
C Func: 0xf87e70 ScriptInfo: 0x164094c
a greater or equal than b
C Func: 0xf88270 ScriptInfo: 0x1640980
a lesser or equal than b
C Func: 0xf88200 ScriptInfo: 0x16409b4
a greater than b
C Func: 0xf88180 ScriptInfo: 0x16409e8
a lesser than b
C Func: 0xf88110 ScriptInfo: 0x1640a1c
a equal to b
C Func: 0xf88090 ScriptInfo: 0x1640a50
a is not equal to b
C Func: 0xf882f0 ScriptInfo: 0x1640a84
a equal to b (case insensitive)
C Func: 0xf90810 ScriptInfo: 0x1640ab8
a is not equal to b (case insensitive)
C Func: 0xf90760 ScriptInfo: 0x1640aec
stringA and stringB are concatenated.
C Func: 0xf908c0 ScriptInfo: 0x1640b20
arrayA and arrayB are concatenated.
C Func: 0xf90c60 ScriptInfo: 0x1640b54
All elements in arrayB are removed from arrayA.
C Func: 0xf90ec0 ScriptInfo: 0x1640b88
a and b
C Func: 0xf88370 ScriptInfo: 0x1640bbc
a and b
C Func: 0xf88370 ScriptInfo: 0x1640bf0
a or b
C Func: 0xf883d0 ScriptInfo: 0x1640c24
a or b
C Func: 0xf883d0 ScriptInfo: 0x1640c58
a and b, b evaluated only when a is true
C Func: 0xfa1270 ScriptInfo: 0x1640c8c
a and b, b evaluated only when a is true
C Func: 0xfa1270 ScriptInfo: 0x1640cc0
a or b, b evaluated only when a is false
C Func: 0xfa12c0 ScriptInfo: 0x1640cf4
a or b, b evaluated only when a is false
C Func: 0xfa12c0 ScriptInfo: 0x1640d28
Selects index element of the array. Index 0 denotes the first element, 1 the second, etc.
C Func: 0xf912d0 ScriptInfo: 0x1640d5c
If the index is false, this selects the first element of the array. If it is true, it selects the second one.
C Func: 0xf912d0 ScriptInfo: 0x1640d90
Format of element is [index, value]. Changes an element of the given array. If the element does not exist, index+1 is called to create it.
C Func: 0xf91460 ScriptInfo: 0x1640dc4
Changes the array size. This function can be used to add or remove elements from the array.
C Func: 0xf91390 ScriptInfo: 0x1640df8
Counts the elements in the array for which the given condition is true. It is calculated as follows: 1) Set the count to 0. 2) For each element in the array assign an element as _x and evaluate the condition expression. If it's true, increase the count.
C Func: 0xfa1980 ScriptInfo: 0x1640e2c
Executes the given command for each element in array. It's executed as follows: for each element of array an element is assigned as _x and the command is executed.
C Func: 0xfa1a40 ScriptInfo: 0x1640e60
Checks whether x is equal to any element in the array.
C Func: 0xf89150 ScriptInfo: 0x1640e94
Returns the position of the first array element that matches x, returns -1 if not found.
C Func: 0xf891c0 ScriptInfo: 0x1640ec8
The code is executed when the if condition is met. If the code is executed, the last value calculated in the code is returned. If the code is not executed,
C Func: 0xfa1630 ScriptInfo: 0x1640efc
The first or second element of the array is executed depending on the result of the if condition. The result of the executed expression is returned as a result (the result may be
C Func: 0xfa1720 ScriptInfo: 0x1640f30
Constructs an array that can be processed by
C Func: 0xf916c0 ScriptInfo: 0x1640f64
Repeats the code while the condition is true. Note: the maximum repeat count for the loop is 10000. If the condition is still true after the loop was repeated 10000 times, the loop will be terminated and an error message is shown.
C Func: 0xfa1550 ScriptInfo: 0x1640f98
Execute the code inside the given namespace.
C Func: 0xf917e0 ScriptInfo: 0x1640fcc
if result of condition is true, evaluates code, and current block with result of code
C Func: 0xfa1b00 ScriptInfo: 0x1641000
Executes the function body. Argument pars is passed as _this.
C Func: 0xfa1310 ScriptInfo: 0x1641034
Continue sequence of 'for' command.
C Func: 0xf892b0 ScriptInfo: 0x1641068
Continue sequence of 'for' command.
C Func: 0xf89330 ScriptInfo: 0x164109c
Optionaly can set step. If you want to count down, step must be specified, and set negative. Default value is 1.
C Func: 0xf893b0 ScriptInfo: 0x16410d0
End of for command, starts cycle
C Func: 0xfa3e90 ScriptInfo: 0x1641104
see switch
C Func: 0xf91c40 ScriptInfo: 0x1641138
Switch form
C Func: 0xfa1de0 ScriptInfo: 0x164116c
processes code, when exception is thrown in
C Func: 0xfa1e90 ScriptInfo: 0x16411a0
The smaller of a,b
C Func: 0xf87f40 ScriptInfo: 0x16411d4
The greater of a,b
C Func: 0xf87fb0 ScriptInfo: 0x1641208
Set variable to given value in the given namespace.
C Func: 0xf9f710 ScriptInfo: 0x164123c
Return the value of variable in the given namespace.
C Func: 0xf96e10 ScriptInfo: 0x1641270
Return the value of variable in the given namespace. If not found, default value is returned.
C Func: 0xf96e10 ScriptInfo: 0x16412a4
Extend expression
C Func: 0xfedc40 ScriptInfo: 0x1642bd4
Extend expression
C Func: 0xfedc60 ScriptInfo: 0x1642c08
Extend expression
C Func: 0xfedc80 ScriptInfo: 0x1642c3c
Extend expression
C Func: 0xfedca0 ScriptInfo: 0x1642c70
Extend expression
C Func: 0xfedcc0 ScriptInfo: 0x1642ca4
Extend expression
C Func: 0xfedce0 ScriptInfo: 0x1642cd8
Extend expression
C Func: 0xfedd00 ScriptInfo: 0x1642d0c
Extend expression
C Func: 0xfedd20 ScriptInfo: 0x1642d40
Extend expression
C Func: 0xfedd40 ScriptInfo: 0x1642d74
Extend expression
C Func: 0xfedd60 ScriptInfo: 0x1642da8
Extend expression
C Func: 0xfedd80 ScriptInfo: 0x1642ddc
Extend expression
C Func: 0xfedda0 ScriptInfo: 0x1642e10
Extend expression
C Func: 0xfeddc0 ScriptInfo: 0x1642e44
Extend expression
C Func: 0xfedde0 ScriptInfo: 0x1642e78
Extend expression
C Func: 0xfede10 ScriptInfo: 0x1642eac